Diablo 4 Paladin: First Impressions and Why It’s More Than Just Nostalgia
After what feels like an eternity of waiting (okay, two and a half years, but who’s counting?), the Paladin has finally charged back into Sanctuary. If you’re like me, you probably spent a good chunk of your childhood aura-farming in Diablo 2, praying for that perfect loot drop. So, when Blizzard shadow-dropped the Paladin class for Diablo 4 during the Lord of Hatred reveal at The Game Awards, the hype train officially left the station.
I spent the weekend with our holy warrior, and I have some thoughts. Is it just a nostalgia trip? A Diablo 2 copycat? Or something new entirely? Let’s break it down.
A Holy Mashup of Old and New
Here’s the thing about the new Paladin in Diablo 4: it’s not just a carbon copy of the Diablo 2 version. Sure, it bears the name, but if you look under the hood, there’s a surprising amount of Diablo 3 Crusader DNA in there too. It feels like Blizzard took the best parts of both classes, threw them into a blender, and added a splash of something fresh for good measure.
For the purists out there (I see you), you might find yourself wishing they leaned a bit harder into the Diablo 2 roots. But don’t worry, the classics are still here. Zeal is back. Powerful auras are back. You can absolutely build a Hammerdin and watch magical hammers spiral out to wreck demon faces. But there’s more versatility now, thanks to the new Oaths mechanic.
The Four Oaths: Choose Your Playstyle
The class is defined by four distinct “Oaths,” which essentially dictate your playstyle. This is where the game really lets you customize how you want to deliver divine judgment.
- The Zealot Oath: This is your classic Diablo 2 throwback. It’s all about speed and aggression. If you want to relive the glory days of Zeal spam, stacking attack speed and crit chance, this is the path for you.
- The Juggernaut Oath: For players who prefer being an unmovable object. This Oath leans heavily into shield-based abilities and defense, feeling very reminiscent of the Diablo 3 Crusader. You basically become a walking fortress.
- The Judicator Oath: Do you like big numbers and flashy explosions? This Oath focuses on Area of Effect (AoE) holy damage. You apply “Judgement” to enemies and then detonate them. It’s chaotic and beautiful.
- The Disciple Oath: This is the wildcard. It allows you to transform into an angelic “Arbiter,” granting buffs and dealing damage to nearby foes. It feels the most unique to Diablo 4, even if some skills like Condemn and Falling Star are nods to the Crusader.
Community Reaction: Is It Overpowered?
The reception so far has been overwhelmingly positive, bordering on enthusiastic shouting. Players are calling the class “divinely overpowered” and “insanely fun.” It seems to scratch that specific itch for long-time fans while being accessible enough for newcomers who might have found the Spiritborn class a bit too complex.
The synergy between skills is intuitive. You don’t need a spreadsheet to figure out how to make a viable build, which is a breath of fresh air. Whether you’re smashing demons with a shield bash or melting them with holy fire, the Paladin feels impactful right out of the gate.
The Verdict
Diablo 4‘s Paladin manages to walk the line between nostalgia and innovation. While it heavily borrows from the Crusader’s toolkit—seriously, Shield Charge and Blessed Shield are straight lifts—it integrates them in a way that feels cohesive.
If you pre-order the Lord of Hatred expansion, you can jump in right now. And honestly? It’s worth it just to see those hammers fly again. With the expansion dropping fully on April 28, bringing another unannounced class and a rework to skill trees, Diablo 4 is looking sharper than ever.
