Brennan Lee Mulligan Supercharges Critical Role: Campaign 4 with Wild Player-Driven Level Ups
Brennan Lee Mulligan has tossed the rulebook out the window for “Critical Role” Campaign 4, and honestly? We are here for it. In a move that is shaking up the tabletop scene, he is letting players decide exactly when they level up. Forget waiting for a cozy long rest at an inn, because now, character growth happens when it feels right, even if that is right in the middle of a sword fight.
This is not just a random mechanic change, but a calculated storytelling tool designed to keep the narrative “spicy.” By detaching leveling from the traditional rest mechanics, Mulligan allows for huge power spikes during narratively significant moments. Imagine unlocking a new spell slot right as a boss is about to crush you, or gaining a new feat immediately after a profound emotional discovery. It turns the mechanics of D&D into a cinematic device, blurring the line between the game and the story.
A History of Innovation
While this might feel fresh for some “Critical Role” fans, listeners of Mulligan’s other work will recognize this signature move. He first implemented this strategy on the podcast “Worlds Beyond Number,” where he delayed level-ups until specific, impactful story beats occurred. It was not about XP grinding, but rather about narrative payoff.
Bringing this to “Critical Role” demonstrates that this is not just a gimmick, but a recurring design choice that Mulligan trusts. It reinforces the idea that mechanics should serve the narrative, not the other way around. It is a philosophy that fits perfectly within the actual play genre, where the audience is there for the drama just as much as the dice rolls.
Player Agency Takes Center Stage
The execution in Campaign 4 takes this concept even further by handing the reins directly to the cast. Giving each player full agency over their character’s advancement adds a layer of immersion that is rare in standard actual plays. It forces the players to think deeply about their character arcs. “Is this the moment I become stronger?” becomes a roleplay question, not just a mechanical one.
This shift perfectly encapsulates Brennan’s broader Dungeon Master style. He consistently emphasizes collaborative storytelling and player agency over rigid world-building. Where Matt Mercer is known for his incredibly structured, lore-dense approach that feels like a living history book, Mulligan runs his games like an improv theater director. His style is chaotic, emotional, and deeply focused on the characters’ immediate choices.
The Mercer vs. Mulligan Approach

The contrast between Mercer and Mulligan is one of the most fascinating aspects of this new campaign. Mercer, the longtime face of “Critical Role,” built Exandria on a foundation of deep history and political intrigue. His style often requires players to react to the world he has created. Mulligan, however, often builds the world around the players’ reactions.
By allowing players to trigger their own level-ups, Mulligan is essentially telling them that they are co-authors of the game’s pacing. It creates a dynamic where the players are not just inhabitants of a world, but active shapers of its destiny. This method requires a high level of trust between the DM and the table, something that the “Critical Role” cast has in spades.
Why This Matters for D&D
This change might seem small on paper, but it represents a significant shift in how we think about Dungeons & Dragons as a medium for storytelling. For decades, the rules were the physics of the world. You rest, you heal, you learn. By breaking this cycle, “Critical Role” is highlighting the flexibility of the system.
It challenges other DMs and players to think about why they follow certain rules. Is it because it makes the game better, or just because it is in the book? Mulligan’s approach suggests that the “Rule of Cool” should apply to game structure just as much as it does to stunts.
The Emotional Impact
Let’s look at the emotional weight of this decision. In “Worlds Beyond Number,” this mechanic led to some tear-jerking revelations. We can expect the same in “Critical Role.” When a character finally overcomes a personal flaw or defeats a hated rival, that surge of power feels earned in a way that “waking up feeling stronger” simply cannot match.
It engages the audience, too. We are not just watching numbers go up; we are watching characters evolve in real-time. It adds a layer of anticipation to every scene. Will this be the moment? Is this where they turn the tide?
Ultimately, this is a bold strategy for a high-profile show like “Critical Role,” but if anyone can pull off this kind of narrative high-wire act, it is Brennan Lee Mulligan. He is proving once again that he is not just playing D&D; he is evolving it.
