Resident Evil 4 Remake Originally Had a Completely Different Opening — And Ashley Was the Star
The Resident Evil 4 Remake already reinvented one of the most beloved survival‑horror games ever made, but apparently Capcom had even bigger plans behind the scenes. According to newly surfaced files, modder discoveries, and developer commentary, the remake originally opened with a full playable prologue starring Ashley Graham — yes, that Ashley — sneaking through the woods before her inevitable kidnapping. And honestly, it’s wild that Capcom cut it, because this intro changes the entire tone of the game.
Multiple reports confirm that this wasn’t just a storyboard idea or a scrapped cinematic. It was a fully built “Chapter 0” sequence that modders have now restored, revealing a version of the Resident Evil 4 Remake that could have started with tension, dread, and a whole lot of Ashley trying not to die in the dark woods. Considering how often she gets dragged into danger later, it’s almost poetic.
A Playable Ashley Prologue Was Fully Planned

IGN reports that Capcom originally designed a brand‑new introduction for the Resident Evil 4 Remake, one that put players directly in Ashley’s shoes before Leon ever stepped onto the scene. Instead of opening with Leon’s drive into the village, the remake would have begun with Ashley wandering the forest, stumbling into a Los Illuminados ritual, and eventually being captured.
GamesRadar adds that eagle‑eyed fans actually saw pieces of this intro in early trailers — including shots of Ashley walking alone in the woods and glimpses of a cult sacrifice scene that mysteriously vanished from the final release. At the time, fans assumed Capcom had created trailer‑only footage. Turns out, it was real gameplay all along.
GameSpot backs this up, noting that datamined files revealed a nearly complete “Chapter 0” sequence, which modder TheKemp restored using leftover assets. The result is a surprisingly polished look at what the remake’s opening could have been.
What the Cut Ashley Intro Looked Like
According to GameSpot’s breakdown, the cut intro had Ashley alone in the woods at night, trying to find help while unknowingly walking straight into a cult ritual. It’s atmospheric, unsettling, and exactly the kind of slow‑burn horror Capcom loves to use before unleashing chaos.
GamesRadar describes the restored footage as a blend of stealth and environmental storytelling, with Ashley creeping through the forest while the cult performs a human sacrifice nearby. It’s a far cry from the “presidential daughter who needs saving” introduction we got in the original game — and honestly, it gives her more agency right from the start.
GameRant notes that the prologue would have let players experience Ashley’s fear firsthand, making her later reunion with Leon feel more grounded and emotionally charged. Instead of being a mystery damsel, she would have been a character we already understood — someone who had already survived a nightmare before Leon even arrived.
Why Capcom Cut the Ashley Opening
So why remove something this interesting? According to PC Gamer and GameSpot, pacing concerns likely played a major role. Capcom has a history of cutting slow intros from remakes to keep replayability high, and a long, atmospheric Ashley sequence might have slowed down the game’s iconic opening too much.
There’s also the fact that Resident Evil Village received criticism for its lengthy, unskippable intro. Capcom may have wanted to avoid repeating that mistake.
IGN suggests that the Ashley intro may have simply been too different from the original game’s structure, and Capcom ultimately chose to preserve the classic Leon‑focused opening. It’s a fair point — the remake walks a tightrope between nostalgia and reinvention, and starting with Ashley might have tipped the balance too far.
Fans Finally Get to See What Might Have Been
Thanks to modders, the cut “Chapter 0” is now viewable, and fans are already debating whether Capcom made the right call. Some argue that the Ashley intro adds emotional weight and gives her more depth. Others think the remake’s pacing works better without it.
Either way, the discovery proves one thing: the Resident Evil 4 Remake had even more ambition behind it than we realized. Capcom didn’t just rebuild a classic — they experimented, iterated, and weren’t afraid to cut something substantial if it didn’t serve the final vision.
