DeadCore Redux Remaster Delivers New Content, Sharper Visuals, and Speedrun Upgrades in 2026
If you were deep into the indie scene back in 2014, you likely remember the specific kind of sweaty-palmed anxiety that came with climbing a massive, futuristic tower while techno music thumped in your ears. Well, get your towels ready, because DeadCore Redux is officially back, and it looks like gravity is still just a suggestion rather than a law.
5 Bits Games has finally released the long-awaited remaster of their cult classic first-person platformer. As of January 15, 2026, DeadCore Redux is live on Steam, bringing a decade’s worth of polish to a game that already demanded perfection from its players. But this is not just a simple resolution bump or a lazy port. The team has rebuilt the experience to ensure that falling into the void looks better than it ever has before.
A Decade Later, The Void Stares Back

The premise remains as hauntingly simple as it was ten years ago. You wake up after an endless fall through magnetic storms. Your memory is gone, wiped clean by the drop. Ahead of you stands a colossal Tower emerging from the mist, and your only option is to climb.
For those uninitiated with the franchise, DeadCore Redux is a “precision platformer” in the truest sense of the word. You are armed with a SwitchGun, but you won’t be mowing down waves of demons. Instead, this tool allows you to toggle the environment itself. You shoot switches to activate platforms, move walls, or shut down gravity fields, all while hurtling through the air at breakneck speeds. It is a game about momentum, flow, and the devastating realization that you missed a jump by a single pixel.
The developers at 5 Bits Games have stated that DeadCore Redux was built to highlight the hybrid nature of the game, mixing FPS mechanics with parkour routing. It is a puzzle game where the solution is usually “go faster and don’t look down.”
Under The Hood Of DeadCore Redux

What makes DeadCore Redux worth the revisit for veterans? The team has overhauled the engine entirely. The game now runs on Unity HDRP, which translates to modern PBR lighting and volumetric effects that give the Tower a terrifying sense of scale and atmosphere. The void isn’t just a black background anymore, it is a living, breathing entity that surrounds you.
Audio has also received a massive facelift. The soundtrack, which ranges from ambient soundscapes to driving dubstep, has been remastered. If you are going to die repeatedly trying to shave three seconds off your run, at least the tunes are crisp.
One of the biggest complaints about the original 2014 release was controller support. It was passable, but in a game requiring twitch reflexes, “passable” often meant “frustrating.” DeadCore Redux addresses this with native gamepad support, including a dedicated UI and gameplay code written specifically for controllers. Whether you are a mouse-and-keyboard purist or a controller loyalist, the input response has been tightened up significantly.
The Gateway To New Content

Perhaps the most exciting addition in DeadCore Redux is the inclusion of “The Gateway.” This is a brand-new, gigantic story level that players must conquer before reaching the true ending of the game. It expands the critical path and offers fresh lore for those interested in why they are climbing this monolith in the first place.
For the lore hunters, there are new logs to find that detail the memories of former explorers. These collectibles flesh out the narrative, transforming the Tower from a simple obstacle course into a place with history and weight.
Speedrunning And The BreadCore Community

Let’s be honest, though. A game like DeadCore Redux lives and dies by its speedrunning community. The original game fostered a dedicated group of runners (affectionately known as the BreadCore community), and the developers have leaned heavily into this for the remaster.
DeadCore Redux features a fully integrated Speedrun Mode with online leaderboards. There are even specific “Sparks” levels designed solely for optimization and routing challenges. A new offline ranking system grants badges for performance on each level, giving you a reason to replay stages until you hit that perfect line.
The developers explicitly thanked the community in their launch notes, noting that they even made minor changes to the original level design to fix bugs and improve flow based on player feedback over the years. It is a love letter to the people who kept the game alive.
The Human Element Behind The Code

There is something genuinely touching about the release of DeadCore Redux. In their patch notes, the developers mentioned that it took the team over ten years to reunite. Life happens, studios drift apart, and projects get left behind. But they came back together to give their debut project the love it deserved.
“It took us 10+ years to reunite and the first thing we wanted to do is revisit the Tower,” the team wrote on Steam. That passion shows in the final product. It feels like a game made by people who missed it just as much as the fans did.
Launch Details And Discounts
DeadCore Redux is available now on PC via Steam. To celebrate the launch, 5 Bits Games is offering a 20% discount. For those who already own the original game, there is a bundle option that knocks an additional 40% off, making the upgrade a no-brainer for returning climbers.
Whether you are a speedrunning demon looking to top the new leaderboards or a newcomer just trying to survive the ascent, DeadCore Redux offers a polished, punishing, and rewarding experience. Just remember: when you fall (and you will fall), it’s not the Tower’s fault. It’s yours.
See you at the Summit.
