Marvel Rivals has taken the world by storm, amassing a huge amount of players. As with any multiplayer game, some characters dominate the meta. Any good multiplayer game like this one sees many updates to balance the game. Characters will get nerfed to curb their popularity. Others will get buffed to make them more playable. The goal is always to keep the variety in the game so players stay engaged. Marvel Rivals released their midseason update, and there are some major changes.
Marvel Rivals Midseason Update
The main excitement from the update is the addition of The Thing and the Human Torch. New characters are always exciting as they give players the chance to experience someone new. Some UX and UI changes do not affect gameplay but the quality of life. The midseason update makes many changes to a variety of heroes. Here are all the changes coming to Marvel Rivals from a hero perspective.
– Fixed various hero SFX issues.
– Resolved a series of quirky pairing performance issues between various heroes.
– Spider-Man’s Wall Crawl Woes: Fixed an issue where Spider-Man sometimes couldn’t use his abilities while falling from the top of a wall. The web-slinger can now strike without a hitch—no more sticky situations!
– Hulk’s Banner Backtrack: Resolved a glitch where Hulk couldn’t be detected by vehicles or mission areas during his transformation back to Bruce Banner. The big guy’s identity shift is now seamless!
– Doctor Strange’s Portal Precision: Fixed a bug where Doctor Strange’s portals could get destroyed if they intersected with broken Recursive Destruction objects during the rewind phase in Empire of Eternal Night: Midtown. The Sorcerer Supreme’s portals are now as reliable as his magic!
– Iron Fist’s Jumping Jack: Addressed an exploit that allowed Iron Fist to perform rapid consecutive jumps under specific conditions. The martial artist’s acrobatics are now finely tuned!
– Loki’s Revival Riddle: Fixed an issue where Loki would incorrectly indicate he was out of Adam Warlock’s revival range while transforming within Adam Warlock’s ultimate range.
– Mister Fantastic’s Elasticity Error: Fixed an unexpected interaction where Mister Fantastic’s ultimate bounce range preview was affected by Cloak’s Phased state. The stretchy hero’s powers are now back on track!
– Captain America’s Unbound Shield: Corrected an issue where during Captain America’s ultimate, he couldn’t be stunned by Spider-Man’s ultimate.
– Squirrel Girl’s Sonic Surprise: Resolved a sound issue where Squirrel Girl’s hit sound effect was occasionally too sharp. Her acorns now land with a perfect pop!
– Venom’s Damage Dilemma: Fixed a problem where Venom’s ultimate sometimes failed to deal damage. The symbiote’s ferocity is now fully unleashed!
– Mister Fantastic’s Elastic Aim Adjustment: Fixed an issue where Mister Fantastic’s arm orientation sometimes didn’t align with the targeting reticle when using his abilities. Now, the stretchy hero can hit the mark with precision—no more twisted arms!
– Magneto’s Magnetic Misfire: Addressed an issue where Magneto’s ultimate could pass through characters without dealing damage due to discrepancies between collision models and visual effects. The collision body is now properly optimized to better suit the visual presentation.
– Portal Peril Prevention: Fixed an issue where if certain heroes were eliminated by terrain after using their abilities to pass through Doctor Strange’s portals, it would sometimes not count as a KO for the Sorcerer Supreme. Now, every portal pitfall will be counted!
– Doctor Strange’s Visual Vanishing Act: Fixed a problem where other players sometimes couldn’t see Doctor Strange’s ultimate effect. The Eye of Agamotto will now dazzle everyone on the battlefield!
– Doctor Strange’s Control Conundrum: Resolved an issue where Doctor Strange’s ultimate control effect could be overridden by Luna Snow’s or Scarlet Witch’s control effects, prematurely ending his control. The Sorcerer Supreme’s spells now hold strong—no more magic mix-ups!
– Cloak & Dagger’s Ice Imprisonment: Resolved an issue where, while using their ultimate, if being frozen by Luna Snow, Cloak & Dagger would remain frozen even after taking damage. They can now break free from Luna’s icy grips!
– Peni Parker’s Cyber Conundrum: Fixed a quirky situation where if Peni Parker was defeated while using Cyber-Bond and resurrected by Rocket Raccoon’s beacon, she would be stuck in her Cyber-Bond animation. She will now be revived without any lingering effects!
– Mister Fantastic’s Stretch Cancel: Fixed a glitch where Mister Fantastic’s Stretch Punch could be interrupted by Distended Grip during its wind-up phase, yet still erroneously deal damage. Now, the stretchy hero’s attacks are consistent—no more bouncing back from unfair hits!
– Loki’s Ultimate Illusion Fix: Resolved an issue where, after transforming into another hero and using their ultimate, the ultimate’s effects could remain in the scene if Loki was defeated during the process. We’ve ensured that his tricks vanish appropriately—no more ghostly ultimates haunting the battlefield!
– Rocket’s Revival Resurgence: Fixed an issue where heroes revived by Rocket Raccoon’s B.R.B. occasionally became unable to move. Now, everyone can get back into the action without a hitch—no more stuck-in-place moments after a heroic comeback!
– Moon Knight’s Bounce Damage Fix: Resolved an issue where Moon Knight’s bounce attack would occasionally fail to deal damage. Now, his strikes hit true.
– Winter Soldier’s Targeting Trouble: Addressed an issue where Winter Soldier’s ultimate sometimes visually appeared to hit targets but would actually miss. The sharpshooter’s aim is now spot on!
Final Thoughts
What do you think of the changes? Did the developers of Marvel Rivals do enough in the midseason update, or is there still room for improvement? We’ll get more information on the new meta over the weekend as many of the 40 million players battle it out.