Screenshot from Indigo Park trailer
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Some Mysterious Features of Indigo Park Won’t Make Sense Until The End But Terror to Amp Up in Chapter 2

Everyone loves the idea of grabbing a flashlight, grabbing a buddy, and going out in the most pitch black part of the middle of the night to explore an abandoned theme park, right? Except the player character in Indigo Park totally forgot about his buddy, so UniqueGeese (the game’s developer) gave us Rambley, the animated raccoon with the key to all the tutorials and a misleadingly friendly disposition.

The game’s first chapter received positive reviews on Steam, scoring a 95, and players have left a string of comments praising gameplay and requesting more content, which is exactly what UniqueGeese promised with the trailer reveal for Chapter 2 and the introduction of more animated friends for Rambley at MomoCon 2025 this year. There has been some speculation from players about the theme park layout, the comments nearly bordering on complaints because it seems illogical, but could there be a reason for this revealed in later chapters? After all, Rambley does tell us, rather ominously, that he can’t go near the Oceanic Odyssey area to feature in the next chapter.

Menacing Mascots

Indigo Park gives us that FNAF feel that people seem to crave in their soul. The player, or idiot with a flashlight who forgot to bring a buddy, first arrives at the park, and they meet their guide and ‘voice of reason’, Rambley the raccoon, who takes them through various tutorials to grant them access to the full park.

Indigo Park itself feels off from the get-go, but it becomes increasingly obvious, as the game progresses, that the mascots depicted on the walls are the cause. Rambley’s AI glitches here and there, misinterpreting things about the player and the environment to make the player question his motives, and eventually, this all culminates in the Chapter 1 climax, where the player is chased by an alarmingly fast Mollie the parrot along the disturbingly liminal space of a softplay area.

So, how exactly are Indigo Park’s murderous mascots able to keep track of the player? At several points during Mollie’s chase, the player is able to disappear into the labyrinthine soft play, and yet she always seems to be able to find them with absolutely no issues. Could it be to do with the ‘critter cuff’ that Rambley had the player wear at the beginning of the game? This seems like a fairly straightforward nod to the wrist bands that someone might get at a regular theme park to allow them access to various rides, but there is obviously something a lot more to this, something that almost feels like imprisonment.

A revelation about these ‘critter cuffs’ in later chapters could highlight the chilling aspects of this game, as well as a potential explanation for the park being laid out in the way that it is. As new chapters are revealed and new areas are unlocked, it could become apparent that the player is being fed into a very specific trap, and perhaps the layout being so bizarre is simply the product of an AI corrupted mind creating a trap that couldn’t be the by-product of logic.

Mollie Ahoy!

Mollie Ahoy from Indigo Park
Image of Mollie Ahoy Fom Indigo Park courtesy of UniqueGeese

MomoCon 2025 turned out to be a treasure trove for the discerning gamer, and fans of Indigo Park were not disappointed. A brand new animation featuring Mollie the parrot and her pirate crew was revealed, along with a new, wily-looking villain. It’s an interesting choice considering Mollie has already been defeated in Chapter 1. Shouldn’t new animation content focus on Finley, the hinted-at boss, coming in the Oceanic Odyssey environment?

Within the animation, Mollie looks after three smaller parrots that make up her crew and is very much painted as the mother figure. The devs on the MomoCon panel were emphatic about this feature of hers, hinting that it would come into play as the story unfolds and deepening the implications of the death of her ‘living replica’ in the softplay area in Chapter 1. Such a focus on her character gives exciting implications for the rest of Indigo Park’s mascots, giving the imagination time to shine over a lot more chapters to come. Lloyd the Lion, in particular, is of interest following the jump scare segment in all the boxes in the first chapter.

But whatever later chapters entail, for the moment, fans are hyped up to encounter the water-themed puzzles and elements that are sure to arise in the Oceanic Odyssey segment of the game. Will this new chapter reveal more about why the mascots are so aggressive? Will Rambley give himself away with more glitches as the water rises higher? Was Mollie possibly trying to protect the player from what’s to come?

Why Was Indigo Park Closed?

There are a lot of theories as to why exactly the park closed, you know, besides the obvious rampaging mascot situation. Rambley’s corrupt AI could be the cause, particularly considering his dislike of Lloyd the Lion, who may very well have been the company’s original star mascot, or some fans theorise that perhaps it’s simply that the animatronic ‘living’ mascots weren’t treated with the usual Human Rights in mind…

Mollie’s screams during the chase do hint at sinister experiences, which could make these characters a whole lot more tragic, and with heads turned in the direction of the Oceanic Odyssey section of Indigo Park, it will be fascinating to see what light Finley can shine on this mystery when the player comes face to face with him in the murky waters.

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