Teamfight Tactics patch notes, Riot Mortdog

Riot Mortdog’s 14.6 Patch Rundown Sees Light Adjustments

As we are nearing the end of Cyber City in Teamfight Tactics, the patches are getting lighter. Riot Mortdog’s recent Patch Rundown has minor changes that will not have a significant impact on the meta. One composition that has been overperforming, in the form of Dynamo Flex, does see one of the more significant nerfs in this patch, but it is likely to shift it from S to A tier.

Riot Mortdog’s Patch 14.6 Rundown Overview

teamfight tactics patch notes
Image of New Patch Notes courtesy of Riot Games

Below is a summary of the proposed changes for Teamfight Tactics Patch 14.6, as detailed in Riot Mortdog’s Patch Rundown.

Systems

  • Loot System
    • Stage 2, 3, and 4 PvE Rounds are more consistent
      • Always drop some gold and some items
    • The average item count from PvE increased.
    • The average gold count from PvE decreased.
    • Scuttle Puddle and Crab Rave give one additional component
  • Two Star Encounter
    • Lowered odds of seeing a 2-star champion in the early game
      • Especially in the same round
  • Tocker’s Trials
    • Lowered Zeri’s Shock in 3-1

Traits

  • Dynamo
    • Decreased Base Mana Regen across the board
  • Exotech
    • Increased HP and AS at five and seven-piece
  • Golden Ox
    • Decreased Base Damage Amp at six-piece
    • Decreased six-piece random component drop change
  • Syndicate
    • Increased HP and Damage Amp at five-piece
  • Vanguard
    • Increased Shield Percent at six-piece

Champions – One Cost

  • Kog’Maw
    • Lower Spell AD% at one and two-star
    • Higher Spell AD% at four-star

Champions – Two Costs

  • Darius
    • Increased Base Heal HP%
    • Increased Kingpin heal per target hit
    • Decreased Kingpin Spin damage falloff
  • Ekko
    • Increased Spell Heal across the board
  • Illaoi
    • Increased three-star Spell Heal
  • Jhin
    • Increased Starting Mana
    • Decreased Total Mana
  • Leblanc
    • Increased Spell Damage across the board
  • Rhaast
    • Increased Spell Heal across the board
  • Skarner
    • Increased three-star Spell Armor Ratio
  • Vayne
    • Increased Base Attack Speed

Champions – Three Costs

  • Gragas
    • Decreased Total Mana
      • Affects Hero Augment
  • Senna
    • Increased Passive Cleave AD%
  • Varus
    • Increased Starting Mana
    • Decreased Total Mana

Champions – Four Costs

  • Cho’Gath
    • Increased Spell Starting HP% at one and two-star
    • Decreased Spell Staring HP% at three-star
  • Miss Fortune
    • Decreased Starting Mana
    • Decreased Total Mana

Champions – Five Costs

  • Garen
    • Decreased Starting Mana
    • Decreased Total Mana

Augments – Gold

  • Alter Ego (Rhaast)
    • Decreased Max Mana
    • Increased Spell AD% across the board
  • Board of Directors
    • Decreased Base Stat Increase
  • Overheal
    • Decreased Bonus Damage
  • Speed Kills
    • Decreased Starting Stacks

Augments – Prismatic

  • Final Reserves
    • Decreased Base XP
  • Hard Commit
    • Decreased Gold per Stage

Items – Base

  • Spirit Visage
    • Increased HP
  • Sterak’s Gage
    • Decreased %HP Shield and its duration
  • Void Staff
    • Increased Shred duration

Items – Radiant

  • Guinsoo’s Reckoning
    • Increased AS and AP
  • More-Spirited Visage
    • Increased HP and Durability
  • Sterak’s Megashield
    • Decreased Shield duration
  • Chainstriker
    • Decreased AS, Crit Change, and Damage Amp per stack
  • Icathia’s Revenge
    • Increased Mana, AS, and AP

Items – Artifacts

  • Flickerblade
    • Decreased AS per stack
  • Stattik Shiv
    • Increased damage on proc, AS, and AP
  • The Indomitable
    • Increased Armor and MR
  • Titanic Hydra
    • Increased AS and AD

Bug Fixes

  • Cyberboss Ziggs should deal damage to the last enemy alive
  • Stattik Shiv no longer overflows infinite damage in Double Up versus Reinforcements.
  • The Divinicorp tooltip correctly says it gives Spirit Visage, not Redemption.
  • Exalted Adventures provides the Indomitable instead of Anima Visage.
  • Double Up’s random completed item can no longer fail to give an item.
  • Three-star Renekton gains a correct amount of max health on the cast.
  • Anima Squad trains work when reinforcing in Double Up
  • Malicious Monetization works on Zac and Suspicious Trench Coat users
  • Tome of Traits no longer prevents Clear Mind from working.
  • Training Dummies with Syndicate Emblem can no longer get Garen’s Trait Mods.

Final Thoughts

Seeing Dynamo nerfs comes as no surprise. The number of compositions popping up utilizing various Dynamo carries in the current Teamfight Tactics meta has been a little ridiculous. Between Morgana, Elise, and Miss Fortune, every game has at least one composition, with one of them as the predominant carry. Overall, the patch should not significantly shift the meta. Maybe we will see more Darius-centric compositions. Given the primary reroll we have seen Darius in is Twisted Fate, his popularity is unlikely to rise because rolling for Braum and Draven is better with Twisted Fate. Let us know what you think of Riot Mortdog’s Patch rundown for Teamfight Tactics.

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