Destiny 2 Ability Updates Sees Changes Across the Board
The last part of the Destiny 2 TWID gave details for some of the ability changes coming in the Edge of Fate. The majority of the updates will move the over- and underperforming abilities closer together, allowing for more build crafting opportunities. One of the adjustments, in the form of stunning champions, comes as a surprise for the Destiny 2 community.
Destiny 2 Ability Changes – Warlock

Prismatic
- Reduced the number of fragment slots provided by the following Aspects:
- Hellion (from 3 to 2)
- Bleak Watcher (from 3 to 2)
Prismatic/Strand
- Weaver’s Call (Aspect)
- Can now generate Threadlings on any final blow instead of just Strand final blows
Void
- Pocket Singularity (melee)
- Increased Pocket Singularity damage vs. non-boss combatants by 20%.
- Increased Pocket Singularity damage vs. boss combatants by 56%.
Destiny 2 Ability Changes – Titan

Prismatic
- Reduced the number of fragment slots provided by the following Aspect:
- Consecration (from 3 to 2)
Solar
- Consecration (Aspect)
- Increased Fragment slots provided from 2 to 3.
Prismatic/Strand
- Drengr’s Lash (Aspect)
- Increased tracking strength of base Suspend wave and Abeyant Leap Exotic-armor Suspend wave.
- Increased base Suspend wave travel distance from 20m to 30m.
- Increased Abeyant Leap Suspend wave travel distance from 30m to 35m.
Prismatic/Solar
- Consecration (Aspect)
- Ignition no longer has a +20% bonus damage
Void
- Shield Throw (melee)
- Increased projectile tracking strength by 77%.
Arc
- Storm’s Keep (Aspect)
- Benefits no longer stack when standing behind multiple Barricades.
Destiny 2 Ability Changes – Hunter

General
- Gambler’s Dodge
- Melee energy return no longer requires dodging near an enemy.
Prismatic
- Reduced the number of fragment slots provided by the following Aspects:
- Ascension (from 3 to 2)
- Winter’s Shroud (from 3 to 2)
Prismatic/Solar
- Gunpowder Gamble (Aspect)
- Reduced self-damage from Gunpowder Gamble detonation by 60%.
- Final blows of all kinds now grant Gunpowder Gamble progress instead of just Solar kills.
Solar
- On Your Mark (Aspect)
- Final Blows, while at three stacks of On Your Mark, now make you Radiant for a short time.
- Activating your class ability now gives one stack of On Your Mark instead of three stacks.
Arc
- Ascension (Aspect)
- Ascension can now activate the following perks:
- Armor mods
- Reaper
- Powerful Attraction
- Outreach
- Distribution
- Bomber
- Dynamo
- Exotics
- HOIL (class item)
- Gryfalcon’s Reserve overshield
- Armor mods
- Ascension can now activate the following perks:
Destiny 2 Ability Changes – All Classes
General
- Increased damage vs. bosses, minibosses, and Champions by 15% for these grenades:
- Arc
- Flux Grenade
- Arcbolt Grenade
- Flashbang Grenade
- Storm Grenade
- Void
- Axion Bolt Grenade
- Suppressor Grenade
- Solar
- Firebolt Grenade
- Trip mine Grenade
- Kinetic
- The Rock Grenade (Forerunner)
- Arc
All Damage Types
- Ability energy returns from perks and passive regen now scale based on the requisite stat.
Void
- Devour
- Reduced Devour heal amount from 200hp to 140hp
Strand
- Suspend
- Increased base Suspend duration from 5s to 6s.
Stasis
- Stasis Shatter
- Stasis Shatter damage now stuns Overload Champions instead of Unstoppable Champions.
Arc
- Flux Grenade
- Significantly reduced base cooldown time
- Increased projectile size to make it a bit easier to stick targets
