Teamfight Tactics patch notes, Riot Mortdog

Teamfight Tactics Set 15: All Four Cost Champions Detailed

Every late-game board in Teamfight Tactics requires costs as their carries. They will either be your predominant frontline or backline unit. In Set 15, there are thirteen four-cost champions. All units will have an assigned role, which is currently unknown for all champions. The numbers for each champion are bound to change during the Teamfight Tactics Set 15 PBE.

Teamfight Tactics Set 15 Four Cost Champions

Champion information for  Teamfight Tactics Set 15 gathered from TFTAcademy.

Akali

  • Traits
    • Supreme Cell
    • Executioner
  • Spell – Piercing Phantom Strike
    • Mark the farthest unmarked target within 4 hexes, then dash through all marked enemies in order. Each dash deals 100/150/500 (AP) Magic Damage to its target and 70/105/500 (AP) Magic Damage to other enemies hit.

Ashe

  • Traits
    • Crystal Gambit
    • Duelist
  • Spell – Gates of Avarosa
    • The next 8 attacks fire bonus arrows dealing [totaldamage] (AD & AS) Physical Damage, split between the target and up to two random enemies within 2 hexes.

Jarvan IV

  • Traits
    • Mighty Mech
    • Strategist
  • Spell – Mega Drill Crash
    • Gain a 400/450/2000 (AP & Health) Shield for 4 seconds, then slam into a group of enemies, dealing 100/150/2000 (AP) Magic Damage to enemies within a 2-hex radius and stunning them for 1.5/1.75/8 seconds.

Jinx

  • Traits
    • Star Guardian
    • Sniper
  • Spell – Star Rocket Blast Off!
    • Passive: Attacks grant 6%/6%/12% (AP) stacking Attack Speed, up to 60%/60%/120% (AP). Critical strikes instead grant 9%/9%/18% (AP). Active: Deal 280/420/1260 (AD) Physical Damage to the target and 700/1050/3200 (AD) Physical Damage split across a 2-hex radius centered on the target.

K’Sante

  • Traits
    • Wraith
    • Protector
  • Spell – Breakout Force
    • Passive (ALL OUT): On first death, instead heal to full, gain 1% Attack Speed, convert 50% of Armor and Magic Resist into Attack Damage, and set max mana to 30. Then dash through the target and briefly stun them. While ALL OUT, lose 6%/6%/1% Health each second and heal for 30% (Health) on kill. Active: Gain (AP) Durability for 3 seconds, then deal 120%/180%/120% + 120%/180%/120% (Armor & MR) Physical Damage to the target. Active (ALL OUT): Deal 350/525/1500 (AD) Physical Damage to the target.

Karma

  • Traits
    • Mighty Mech
    • Sorcerer
  • Spell – Destruction Disc
    • Fire an energy disc that deals continuous damage in a 1-hex radius centered on the target. The disc vanishes after dealing 1000/1500/5000 (AP) total magic damage.

Leona

  • Traits
    • Battle Academia
    • Bastion
  • Spell – Aegis of Unbreakable Dawn
    • Shield for 480/580/2000 (AP) for 4 seconds and deal 50%/75%/500% + 50%/75%/500% (Armor & MR) Magic Damage to enemies in a 2-hex radius.

Poppy

  • Traits
    • Star Guardian
    • Heavyweight
  • Spell – Spinning Galaxy Hammer
    • Gain a 500/575/2500 (AP) Shield for 4 seconds. When it breaks, deal 200/300/2000 + 10%/10%/30% (Health & AD) Physical Damage to the target and 60/90/600 + 5%/5%/15% (Health & AD) Physical Damage to other enemies in a 1-hex radius centered on the target. The target is stunned for 0.5/0.5/8-[maxstunduration] seconds based on how long the shield held, and other enemies are briefly stunned.

Ryze

  • Traits
    • Mentor
    • Executioner
    • Strategist
  • Spell – Tsunami Beam
    • Deal 800/1200/5000 (AP) Magic Damage to the target over 3 seconds. Enemies in a 1-hex radius around the target take 135/205/650 (AP) over the same duration.

Samira

  • Traits
    • Soul Fighter
    • Edgelord
  • Spell – Soul Shot / Inner Arsenal Unleashed
    • Passive: After casting, gain 1 Style and 5% Omnivamp, up to 4 stacks. At max stacks, the next cast is Inner Arsenal Unleashed. Soul Shot: Deal 90/135/500 (AD) Physical Damage to the target and dash a short distance. Inner Arsenal Unleashed: Double the passive bonus and leap to a nearby group of enemies, dealing 310/465/1500 + 50/75/225 (AD & AP) to all enemies in a 2-hex radius. Reset your Style to 0.

Sett

  • Traits
    • Soul Fighter
    • Juggernaut
  • Spell – Maximum Grit Overdrive
    • Over a short duration, heal 275/350/1500 + 10% (Health & AP) and deal 140/210/2000 (AD) Physical Damage to the target. Then, deal 120/180/750 (Health & AD) Physical Damage in a cone. Enemies in the center line take [modifiedtruedamage] more physical damage, increased based on healing received in this combat.

Volibear

  • Traits
    • Luchador
    • Edgelord
  • Spell – Ursine Instinct
    • Passive: Every 4th attack deals 90/135/500 (AD) Physical Damage in a 1-hex radius centered on the target. When changing targets, immediately slam for 1.5% damage. Active: For 5 seconds, gain 0.99/0.99/3 Attack Speed, 10%/10%/25% (AP) Omnivamp, and crowd control immunity.

Yuumi

  • Traits
    • Battle Academia
    • Prodigy
  • Spell – Read Or Die
    • Launch [modifiednumpages] pages dealing 30/45/150 (AP) Magic Damage each, split between the target and enemies within 2 hexes. Subsequent casts add +5 pages.

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