Here’s What You Need To Know About Aril Rifts, Solving The Waden One Puzzle And How to Beat Mishaguji In Raidou Remastered: The Mystery Of The Soulless Army
So you’ve picked up Raidou Remastered and you’re wondering what the hell you’ve gotten yourself into? Welcome to the club. This remastered version of the cult classic Shin Megami Tensei spinoff is about as friendly to newcomers as a rusty katana to the face. But hey, that’s part of its twisted charm, right?
Let’s be real here – if you’re struggling with Aril Rifts, can’t figure out that damn Waden One puzzle, or getting your ass handed to you by Mishaguji, you’re not alone. These are some of the most frustrating roadblocks in a game that already treats player patience like an optional mechanic.
Here’s What You Need To Know About Aril Rifts, Solving The Waden One Puzzle And How to Beat Mishaguji In Raidou Remastered: The Mystery Of The Soulless Army

Understanding Aril Rifts: Your Gateway to Demon-Hunting Hell
First up, let’s talk about those red portals scattered around like some demented treasure hunt. Aril Rifts are basically the game’s way of saying “Hey, want to fight more demons? Of course you do!” These crimson doorways pop up in nearly every location around the capital, and stepping through one throws you into a quick battle against whatever nasties happen to be lurking in the Dark Capital version of that area.
Now, before you roll your eyes and think “great, more grinding,” hear me out. These rifts actually serve a purpose beyond just padding your playtime. They’re perfect for demon recruitment when you need specific allies for fusion, and they let you level up without diving back into the story dungeons. It’s like having a training dummy that hits back – hard.
The Aril Rift Reward System That Actually Makes Sense
Here’s where things get interesting. The game tracks your rift-clearing progress, and every five rifts you purge nets you some decent rewards from the Left Fox at the Nameless Shrine. Clear all 20, and boom – the whole thing resets so you can do it again with slightly better rewards. It’s like a never-ending cycle of violence, but with better loot each time.
The first cycle gives you basic stuff like Masaku Sake and grimoires, but subsequent cycles up the ante with better incense and rare items. It’s not revolutionary, but it keeps the endgame from feeling completely pointless.
Cracking the Waden One Puzzle: Because Logic is Overrated
Now let’s address the elephant in the room – that infuriating Waden One puzzle in Episode 8. If you’ve been staring at those symbols wondering if your brain has suddenly stopped working, don’t worry. This puzzle is deliberately obtuse, like the developers sat around thinking “How can we make players question their life choices?”
The solution involves understanding the pattern behind the ancient symbols, but the game does a spectacular job of not explaining this clearly. You’ll need to pay attention to the environmental cues and the specific arrangement of the symbols rather than trying to brute-force your way through it. It’s one of those moments where the game expects you to think like a detective rather than a typical JRPG protagonist who solves everything with bigger swords.

Mishaguji: The Boss That Doesn’t Play Fair
Speaking of questioning life choices, let’s talk about Mishaguji. This boss fight is where the game drops all pretense of being reasonable and decides to test whether you’ve actually been paying attention to demon affinities and party composition. Spoiler alert: if you’ve been coasting on raw power alone, you’re about to get a very rude awakening.
Mastering Mishaguji’s Weakness System
The key to beating Mishaguji isn’t just having high-level demons – it’s about understanding the intricate dance of strengths and weaknesses that makes this series famous. This boss punishes lazy play harder than a disappointed parent, so you’ll need to come prepared with the right elemental coverage and status effects.
What makes this fight particularly nasty is how Mishaguji can shift strategies mid-battle, forcing you to adapt your approach on the fly. It’s like playing chess with someone who keeps changing the rules, except the stakes are your sanity and several hours of progress.
Essential Strategies for Success
The frustrating truth about Raidou Remastered is that it rewards preparation over improvisation. Those Aril Rifts aren’t just busywork – they’re your chance to build a diverse demon roster and experiment with different fusion combinations before the game throws you into situations where creativity becomes mandatory rather than optional.
For the Waden One puzzle, patience is your best friend. The game wants you to slow down and actually observe your surroundings instead of rushing through like every other modern title. It’s almost quaint how old-school this approach feels, even if it makes you want to throw your controller across the room.
The Bigger Picture: Why These Challenges Matter
Here’s the thing about Raidou Remastered that both fans and newcomers need to understand – these roadblocks aren’t accidents or oversights. They’re deliberate design choices that reflect a different era of gaming, when players were expected to engage with systems rather than just experience stories.
The Aril Rifts teach resource management and demon recruitment. The Waden One puzzle forces careful observation and logical thinking. Mishaguji demands mastery of the combat system’s deeper mechanics. These aren’t just obstacles; they’re the game’s way of ensuring you’ve actually learned what it’s trying to teach.
Whether you love or hate this approach probably depends on your tolerance for games that refuse to hold your hand. Raidou Remastered doesn’t care if you’re having fun in the traditional sense – it cares whether you’re willing to meet it on its own terms.
So there you have it. Aril Rifts are your grinding salvation, the Waden One puzzle wants you to think like a detective, and Mishaguji is waiting to school you on proper demon management. Welcome to Raidou Remastered, where the learning curve is less of a curve and more of a vertical wall.
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