Battlefield 6 Players Think the RPG Needs a Major Buff
The Battlefield 6 open beta has wrapped up, and honestly, it’s been quite the rollercoaster. While EA probably hoped players would be singing praises about their upcoming shooter, the community has been busy writing what essentially amounts to a laundry list of complaints. And frankly, some of these gripes are pretty valid.
The Great RPG Disappointment of 2025
Let’s look at the obvious, or should we say, the wet noodle masquerading as an explosive weapon. Players have discovered that the RPGs in Battlefield 6 are about as threatening as a strongly worded letter. We’re talking about rocket-propelled grenades here, folks. These things should be able to ruin someone’s day from a reasonable distance, but apparently, the developers thought otherwise.
A Reddit user going by Competitive_Plant179 shared a video that’s been making rounds in the community, and boy, is it something. The footage shows RPG rounds landing two to three feet away from enemy infantry and dealing damage that would make a BB gun manufacturer blush with shame. We’re witnessing splash damage so pathetic that you’d probably get more effective results throwing the rocket by hand.
When Reality Meets Game Design
Now, I’m not expecting Battlefield 6 to be a military simulation. This isn’t ARMA, after all. But there’s a difference between game balance and making weapons so neutered that they become glorified paperweights. The current state of RPGs has players scratching their heads and wondering if EA’s development team has ever seen an actual explosion.
The irony here is thick enough to cut with a knife. We’re playing a game series that built its reputation on spectacular battlefield moments, massive explosions, and the satisfying feeling of watching enemy positions get obliterated. Yet here we are, firing what are supposed to be high-explosive rounds and watching enemies casually dust themselves off like they just walked through a drizzle.
The Community Speaks
The feedback has been swift and merciless, as internet communities tend to be. Players are rightfully pointing out that if you’re going to include anti-vehicle weapons in your game, they should feel powerful when used correctly. The current splash damage radius appears to be so tight that you practically need to thread the needle to cause any meaningful damage to infantry. One particularly salty player summed it up perfectly. “Might as well just make it shoot bubbles.” Harsh? Maybe. Accurate? Absolutely.
Other Issues Plaguing the Beta
Of course, the RPG situation isn’t the only problem players have identified during the Battlefield 6 beta testing period. The community has been vocal about several other concerns that have EA’s developers scrambling to take notes. The open weapon class system has traditional fans up in arms, quite literally. Long-time players who remember when engineers carried rocket launchers and medics carried medical supplies are finding themselves confused by the new anything-goes approach. There’s something to be said for class identity, and apparently, EA missed that memo.
Time to Kill and Other Technical Hiccups
Players have also been complaining about the unusually quick time-to-death (TTD) mechanics. Nothing quite kills the mood like getting eliminated before you even realize you’re being shot at. It’s one thing to reward skilled sharpshooters, but another to create a game where engagements feel more like coin flips than tactical encounters.
The helicopter balance issues have also been a hot topic. These flying death machines are either completely overpowered or utterly useless, depending on who you ask. Finding that sweet spot in vehicle balance has always been tricky for the Battlefield series, and it seems like they’re still working out the kinks.
The Road to October
Despite all the griping, and let’s be honest, some of it is well-deserved. The Battlefield 6 beta has shown that the game has potential. The core mechanics are solid, the maps show promise, and when everything works as intended, it delivers those classic Battlefield moments that keep players coming back for more.
The real test will be whether EA can address these concerns before the October launch. Game development is a complex beast, and beta feedback is supposed to help shape the final product. The question is whether there’s enough time to make the meaningful changes that players are demanding.
Final Thoughts on the Beta Experience
Look, nobody expected the Battlefield 6 beta to be perfect. That’s the point of beta testing. To find problems and fix them before launch. But when your explosive weapons have the stopping power of a foam dart, you’ve got some serious balancing work ahead of you. The community has spoken, and they want their RPGs to feel like actual weapons of war, not oversized firecrackers. Whether EA will listen and make the necessary adjustments remains to be seen. One thing’s for sure, though. If these issues aren’t addressed by launch, the internet’s reaction is going to be far more explosive than anything currently in the game.
