Overwatch 2: All Tank Perks in Season 18
Every hero in Overwatch 2 is getting at least one new perk for Season 18. The team wanted to replace perks that did not fit their design or ones that players did not enjoy taking. Hopefully, Season 18 sees more options for players. For the most part, one perk is a better choice than the other option. Below is the list of perks for all the Tanks in Overwatch 2.
Overwatch 2 Season 18: Every Tank Gets a Power Boost With New Perks and Reworks

Overwatch 2 Tanks
All the Tank perks for Overwatch 2 in Season 18 are courtesy of images from the Blizzard Press Kit.
Doomfist
- Minor Perks
- One-Two – Hitting an enemy into a wall with Rocket Punch reloads Hand Cannon and overfills ammo by 2.
- Survival of the Fittest – The Best Defense Grants 25 overhealth from eliminations, and its max overhealth is increased by 50
- Major Perks
- Aftershock – Enemies hit by Seismic Slam are slowed by 30% for 1.5 seconds (NEW – Replaces Seismic Empowerment)
- Power Matrix – Power Block absorbs projectiles for the first second of its duration
D.Va
- Minor Perks
- Bunny Power – Eject grants 75 temporary overhealth, and Call Mech’s damage radius is increased by 50%
- Extended Boosters – Hitting an enemy with Boosters increases the duration by 0.5 seconds
- Major Perks
- Shield System – Convert 150 health to shields. Defense Matrix restores shields based on 25% of its damage absorbed.
- Precision Fusion – Press R to reduce Fusion Cannons spread by 75% for 3 seconds. (NEW – Replaces Heavy Rockets)
Hazard
- Minor Perks
- Deep Leap – Violent Leap’s range is increased by 15%
- Anarchic Zeal – Spike Guard’s spikes gain 25% Lifesteal. (Was Major Perk that replaces Off the Top)
- Major Perks
- Reconstruction – Jagged Wall hits charge Spike Guard with 25 energy, up to 50 extra.
- Explosive Impalements – Bonespur hits mark targets with spikes. Quick Melee and Violent Leap’s slash detonates them for 40 explosive damage. (NEW – Replaces Deep Leep)
Junker Queen
- Minor Perks
- Rampant Charge – Gain Unstoppable and refresh all cooldowns when using Rampage. (NEW – Replacing Rending Recall)
- Battle Shout – Commanding Shout fully reloads Scatter Gun and increases allied reload speed by 50%.
- Major Perks
- Willy-Willy – When recalling Jagged Blade, its radius is increased by 100% and it deals 30 additional impact damage. (NEW – Replaces Deep Wounds)
- Savage Satiation – Carnage’s impact damage gains 100% lifesteal
Mauga
- Minor Perks
- Kinetic Bandolier – Overrun reloads up to 150 ammo while charging.
- Pyromaniac – Igniting enemies with Incendiary Chaingun grants 50 overhealth. (NEW – Replaces Two Hearts)
- Major Perks
- Firewalker – Overrun ignites enemies.
- Combat Fuel – Critical hits grant Mauga 2 temporary overhealth on Cardiac Overdrive’s next use, up to 100 overhealth.
Orisa
- Minor Perks (Heat Dissipator and Fleeting Bulwark replaced)
- Defense Protocol – Regenerate 100 health per second while charging Terra Surge. (NEW)
- Mobile Fortification – While Fortify is active, Orisa has no movement speed reduction and no heat generation. (NEW)
- Major Perks
- Charged Javelin – Hold Right Mouse Button to charge Energy Javelin, increasing its knockback up to 25% and its projectile speed up to 100%. Pierces enemies at full power.
- Protective Barrier – Convert Javelin Spin to instead launch a barrier.
Ramattra
- Minor Perks
- Void Surge – Void Accelerator periodically releases a burst of 6 additional projectiles during continuous fire.
- Relentless Form – While Nemesis Form is active, eliminations extend the duration by 1 second, half that during Annihilation. (NEW – Replaces Prolonged Barrier)
- Major Perks
- Nanite Repair – Ramattra is healed for 75 health per second while within Ravenous Vortex.
- Vengeful Vortex – While Ravenous Vortex is airborne, use E again to detonate it, dealing 50 damage and pulling enemies downward.
Reinhardt
- Minor Perks
- Crusader’s Fire – Refund a charge of Fire strike when you stun an enemy, overfilling up to 3.
- Barrier Re-Charge – Distance traveled while using Charge regenerates your Barrier Field by 150 per second. (NEW – Replaces Crusader’s Resolve)
- Major Perks
- Shield Slam – While Barrier Field is active, use the left mouse button to damage and knockback enemies.
- Ignited Fury – For each enemy you hit with Fire Strike, gain 2 seconds of 25% increased attack speed. (NEW – Replaces Crushing Victory)
Roadhog
- Minor Perks
- Scrap Hook – Chain Hook hits reload 2 ammo.
- Shrapnel Launcher – Extend the range of Scrap Gun’s secondary fire by 50% and tighten its burst spread by 25%. (NEW – Replaces Pent Up)
- Major Perks
- Invigorate – Take A Breather rapidly increases Roadhog’s movement speed by 30%
- Pulled Pork – Gain overhealth based on how far you pull enemies with Chain Hook, up to 250. (NEW – Replaces Hogdrogen Exposure)
Sigma
- Minor Perks
- Kinetic Cycle – Absorbing projectiles with Kinetic Grasp also reduces Accretion’s Cooldown.
- Hyper Regeneration – 50% of Hyperspheres’ damage restores Experimental Barrier’s health – (NEW – Replaces Massive Impact)
- Major Perks
- Hyper Strike – Every 5 direct hits with Hyperspheres, your next successful Quick Melee levitates and knocks away enemies.
- Levitation – Activate and hold Double Jump to briefly levitate upward.
- Minor Perks
- Barrier Toss – Winston now throws his Barrier Projector forward when used. (NEW – Replaces Short Circuit)
- Heavy Landing – During Primal Rage, Jump Pack’s damage and area increase by up to 75% while airborne.
- Major Perks
- Chain Lightning – Fully charged Secondary Fire hits bounce to up to 2 additional targets.
- Revitalizing Barrier – Barrier Projector heals allies within it for 30 health per second.
Wrecking Ball
- Minor Perks
- Steamroller – Roll impacts deal 100% more damage to Tanks.
- Pack Rat – Health Packs heal an additional 100 health.
- Major Perks
- Hang Time – Piledriver winds up longer, gaining air control and dealing up to 50% more damage.
- Adaptive Barrier – Adaptive Shield generates a 1.5-second barrier on activation, consuming 50 overhealth. (NEW – Replaces Transfer Efficiency)
Zarya
- Minor Perks
- Energy Converter – Hits with Particle Cannon’s secondary fire generate 3 energy. (NEW – Replaces Graviton Crush)
- Jump-Ups – Secondary Fire’s self-knockback is increased by 75%.
- Major Perks
- Energy Lance – Particle Cannon’s beam pierces enemies while having over 50 energy.
- Spotter – Projected Barrier activates ally health regeneration and increases their movement speed by 25%.
