Reach Finally Gets Real: nDreams Drops Trailer, Release Date, and Pre-Order Perks That Don’t Suck
Look who finally decided to show up with some actual news. nDreams Elevation just dropped a shiny new trailer for their upcoming VR title Reach, and honestly, it’s about time we got some concrete details instead of the usual “coming soon” nonsense that’s been floating around.
The Reach latest trailer doesn’t mess around this time – we’re getting a solid October 16 release date across PC VR (via Steam), Meta Quest 3, and PlayStation VR2. Mark your calendars, folks, because apparently someone at nDreams finally learned how to use one.
Reach Latest Trailer Drops with October Release Date and Tempting Pre-Order Bonuses

Pre-Order Bonuses That Actually Look Worth It
Here’s where things get interesting, and I’m genuinely surprised to say this – the preorder bonus content for Reach actually looks decent. None of that “here’s a slightly different colored hat” garbage we usually get served.
Pre-ordering Reach nets you:
- Traditional Ferran Outfit (because who doesn’t want to look fancy while fighting for their virtual life?)
- Ornate Bow (fancy shooting, coming right up)
- Ferran Guard Shield (protection with style points)
- Traditional Gauntlets (your hands deserve better)
- Ornate Drone (because even your AI sidekick should look good)
Look, I’ve seen my fair share of disappointing pre-order bonuses that make you question why you bothered clicking “buy” early. But these cosmetics actually seem like they’ll make a visual difference in your gameplay experience. The ornate bow alone looks like it could make Robin Hood jealous.
What the Latest Trailer Actually Shows Us
The Reach latest trailer gives us more than just pretty pictures this time around. We’re finally getting some story context for why our protagonist has access to all these cool toys. Turns out those gauntlets aren’t just for show – they actually power up your attacks, which is refreshing considering how many VR games hand you magical equipment with zero explanation.
The shield system looks particularly clever. It’s not just a “hold this up and hope for the best” situation. You can block attacks (obviously), throw it like Captain America’s having a really bad day, and even use it for platforming by creating makeshift platforms. Finally, a shield that multitasks better than most people.
Combat That Might Not Suck
Let’s be real – VR combat is usually either too simple or completely overwhelming. The gameplay footage in this trailer suggests Reach might actually find that sweet spot. You’ve got your bow with various arrow types, that multi-purpose shield, and the ability to grab weapons from defeated enemies. It’s like they actually thought about what would make VR combat fun instead of just “wave your hands around and hope something happens.”
The verticality aspect looks genuinely impressive too. Most VR games treat vertical space like it’s radioactive, but Reach seems to embrace it. You’re fighting enemies while making full use of 3D environments, which should make combat feel more dynamic than your typical “stand in one spot and shoot” VR experience.
Traversal That Goes Beyond Walking Simulators
The parkour elements shown in the trailer look surprisingly fluid for a VR game. We’re talking ziplines, narrow ledges, and actual gaps that require skill to cross. Plus, there’s a grappling hook for those wider zones, because apparently someone at nDreams played Spider-Man and thought “we can do this in VR.”
The special gloves that stick to metallic surfaces are a nice touch, and the arrows that can stick to walls for traversal opportunities show some actual creative thinking. It’s refreshing to see a VR game that doesn’t treat movement like an afterthought.
Story That Might Actually Matter
The narrative setup has you playing as a “reluctant hero” (because of course it does) uncovering secrets of a forgotten underground civilization. Yeah, it’s not the most original premise, but at least they’re giving us a reason to care about all this running and shooting.
The hunt for a “Power Core” that humanity depends on before everything goes sideways and you’re thrown underground provides a decent motivation for the adventure ahead. It’s nothing revolutionary, but it’s solid enough to keep you engaged between all the bow-shooting and shield-throwing.
VR Features That Make Sense
Being VR-only means Reach can actually take advantage of the medium properly. Full-body awareness for supported hardware, epic boss fights that wouldn’t work on a flat screen, and battles against helicopters and trucks filled with enemies that should feel genuinely intense in VR.
The variety of environments – from surface earth to underground locations while dodging falling debris and gunfire – suggests this won’t be another boring corridor shooter in disguise.
Bottom Line
The Reach latest trailer and preorder bonus announcement actually managed to generate some genuine excitement, which is more than I can say for most VR game reveals these days. October 16 can’t come soon enough if this delivers on its promises.
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