Resident Evil Requiem: The Final Chapter We Never Saw Coming Gamescom 2025

Resident Evil Requiem Might Be the End of an Era—Or Just Another Beautiful Disaster

Resident Evil doesn’t do sequels the way other franchises do. It doesn’t just iterate—it mutates. Evolves. Implodes. Then rises again with a new perspective, a new protagonist, and a new way to make you scream. And with Resident Evil Requiem on the horizon, Capcom’s horror juggernaut is once again preparing to close a trilogy—and maybe, just maybe, the book on a whole era.

Capcom’s Three-Game Cycle: The Beautiful Curse

If you’ve been paying attention, you’ll notice a pattern. Resident Evil works in trilogies. The first game introduces a new paradigm (RE1, RE4, RE7). The second builds on it (RE2, RE5, RE8). And the third? It pushes everything to the edge until the whole thing collapses under its own ambition (RE3, RE6… and now, maybe, Requiem).

Requiem is the third entry in the first-person horror trilogy that started with RE7’s claustrophobic reboot and continued with RE8’s monster mash of gothic castles and Chris Redfield’s Call of Duty cosplay. If history holds, Requiem will be the game that takes this formula to its breaking point—and forces Capcom to reinvent the series all over again.

Resident Evil 3 and 6: The Cursed Closers

Let’s talk about endings. Resident Evil 3 wrapped up the original trilogy with Nemesis, a game that had big ideas but couldn’t quite stick the landing. The monster that was supposed to stalk you relentlessly? More like a part-time inconvenience. And when Capcom remade RE3 after the critical lovefest that was RE2’s remake, it landed with a thud. Timing matters, and RE3 showed up to the party wearing last year’s costume.

Resident Evil 6? That was Capcom’s attempt to turn the franchise into a full-blown action blockbuster. It had white arrows guiding you through levels like a theme park ride and enough explosions to make Michael Bay blush. Some fans (myself included) will defend RE6’s commitment to chaos, but let’s be real—it’s the least beloved mainline entry for a reason.

Requiem Is Trying to Be Everything, And That’s Terrifying

Resident Evil: Requiem announced!
Image from Resident Evil: Requiem courtesy of Capcom

Requiem isn’t just the third game in a trilogy. It’s also rumored to be a finale of sorts for the series as a whole. And Capcom’s solution to that pressure? Give players everything. First-person mode. Third-person mode. Toggle between them at will. It’s a design choice that screams “we’re trying to please everyone,” which usually means pleasing no one.

On paper, it’s brilliant. Fans of RE7 and Village get continuity. Fans of the remakes get familiarity. But in practice? It could be a mess. These are atmospheric games, and perspective isn’t just a camera angle—it’s a mood. Designing for both could dilute the tension, the pacing, and the horror itself.

Will Requiem Stick the Landing or Trip Over Its Own Legacy?

Capcom’s trying to unite the franchise’s fractured identity—first-person horror, third-person remakes, action-heavy spin-offs—into one cohesive experience. That’s ambitious. It’s also risky. Requiem could be the game that finally bridges the gap between old-school fans and new blood. Or it could be a gooey, malformed blob of ideas that never quite gel.

Either way, it’s very Resident Evil. This is a series that thrives on reinvention, even when it stumbles. And if Requiem ends up being the messy, overstuffed finale that forces Capcom to hit reset again? That’s not failure. That’s tradition.

Final Verdict: Requiem Is the End of Something, We Don’t Know What Yet

Resident Evil Requiem isn’t just another sequel. It’s the culmination of a trilogy, a potential franchise finale, and a design experiment all rolled into one. It’s trying to be everything to everyone, and that alone makes it fascinating.

Will it work? Who knows. But whether it’s a masterpiece or a misfire, Requiem will be the game that defines the current era of Resident Evil—and sets the stage for whatever twisted direction Capcom takes next.

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