Pokémon Legends: Z-A Type Chart Guide
Mastering battles in Pokémon Legends: Z-A requires more than just leveling up your Pokémon. The key to victory often lies in understanding the intricate system of type matchups. Every Pokémon and every move has a specific type, and knowing how these types interact is fundamental to becoming a skilled trainer in Lumiose City.
This Pokémon Legends Z-A type chart guide will walk you through everything you need to know about type strengths, weaknesses, immunities, and how to use this knowledge to your advantage in every battle.
Pokémon Legends: Z-A Type Chart Guide

Understanding Type Matchups: Strengths and Weaknesses
In the world of Pokémon, there are 18 different types, from the common Normal and Grass types to the more elusive Dragon and Fairy types. Each type has a unique set of relationships with other types, resulting in advantages (strengths) and disadvantages (weaknesses).
When a Pokémon’s move hits an opponent, the damage is multiplied based on the type matchup:
- Super Effective (2x Damage): If the move’s type is strong against the opponent’s type (e.g., a Water-type move hitting a Fire-type Pokémon), it deals double damage. You will see the words “Super effective!” appear on screen.
- Not Very Effective (0.5x Damage): If the move’s type is weak against the opponent’s type (e.g., a Fire-type move hitting a Water-type Pokémon), it deals only half damage. The game will indicate this with “Not very effective…”
- No Effect (0x Damage): In some cases, a Pokémon type is completely immune to another type (e.g., a Ghost-type Pokémon is immune to Normal-type moves). These attacks will do no damage at all.
For Pokémon with two types (dual-type), these multipliers stack. For example, a Grass/Poison-type Pokémon hit by a Fire-type move will take 2x damage, but if it’s hit by a Psychic-type move, it will take 4x damage (2x for being weak to Psychic as a Poison-type, and another 2x for being weak to Psychic as a Grass-type).
The Complete Pokémon Type Chart
Understanding all the interactions can be a lot to remember. Use this comprehensive chart as a reference for all 18 types. The “Attacking Type” is the type of the move being used, while the “Defending Type” is the type of the Pokémon being hit.
|
Attacking Type |
Super Effective (2x) Against |
Not Very Effective (0.5x) Against |
No Effect (0x) Against |
|---|---|---|---|
|
Normal |
— |
Rock, Steel |
Ghost |
|
Fire |
Grass, Ice, Bug, Steel |
Fire, Water, Rock, Dragon |
— |
|
Water |
Fire, Ground, Rock |
Water, Grass, Dragon |
— |
|
Grass |
Water, Ground, Rock |
Fire, Grass, Poison, Flying, Bug, Dragon, Steel |
— |
|
Electric |
Water, Flying |
Grass, Electric, Dragon |
Ground |
|
Ice |
Grass, Ground, Flying, Dragon |
Fire, Water, Ice, Steel |
— |
|
Fighting |
Normal, Ice, Rock, Dark, Steel |
Poison, Flying, Psychic, Bug, Fairy |
Ghost |
|
Poison |
Grass, Fairy |
Poison, Ground, Rock, Ghost |
Steel |
|
Ground |
Fire, Electric, Poison, Rock, Steel |
Grass, Bug |
Flying |
|
Flying |
Grass, Fighting, Bug |
Electric, Rock, Steel |
— |
|
Psychic |
Fighting, Poison |
Psychic, Steel |
Dark |
|
Bug |
Grass, Psychic, Dark |
Fire, Fighting, Poison, Flying, Ghost, Steel, Fairy |
— |
|
Rock |
Fire, Ice, Flying, Bug |
Fighting, Ground, Steel |
— |
|
Ghost |
Psychic, Ghost |
Dark |
Normal |
|
Dragon |
Dragon |
Steel |
Fairy |
|
Dark |
Psychic, Ghost |
Fighting, Dark, Fairy |
— |
|
Steel |
Ice, Rock, Fairy |
Fire, Water, Electric, Steel |
— |
|
Fairy |
Fighting, Dragon, Dark |
Fire, Poison, Steel |
— |
Strategic Use of Type Matchups in Battle
Simply knowing the chart is only half the battle. True mastery comes from applying this knowledge strategically.
- Build a Balanced Team: Your party of six Pokémon should have a wide range of types. This ensures you have an answer for the various opponents you will face. Avoid loading your team with Pokémon of the same type, as a single opponent with a type advantage could defeat your entire party.
- Scout Your Opponent: When you enter a battle, pay attention to the opposing Pokémon’s type. If you’re fighting a Pokémon you haven’t seen before, you may have to use a battle or two to learn its type and moves. In Pokémon Legends: Z-A, you can often see Pokémon in the overworld, giving you a chance to plan your approach before engaging.
- Know Your Own Pokémon’s Moves: A Pokémon can often learn moves that are not of its own type. For example, a Water-type Pokémon might be able to learn an Ice-type move. This is incredibly useful for coverage, as it allows that Pokémon to hit Grass-type opponents for super-effective damage, covering its own weakness.
- Master the Art of Switching: Don’t be afraid to switch your Pokémon out mid-battle. If your active Pokémon is at a type disadvantage, switch to a Pokémon that resists the opponent’s attacks. A strategic switch can absorb a powerful hit and give you the upper hand on the next turn. This is especially important against strong Alpha or Rogue Mega Pokémon.
- Consider Dual-Types Carefully: Dual-type Pokémon can be both a blessing and a curse. They gain more resistances but also can have 4x weaknesses. Knowing these double weaknesses (like a Rock/Ground type being 4x weak to Water and Grass) can help you score a quick knockout.
By taking the time to learn the type chart and apply it in battle, you will be well on your way to conquering the challenges that await you in Pokémon Legends: Z-A. Good luck, trainer!
