Helldivers 2 Dev Teases Brutal Next Update: “A Lot of Helldivers Will Die”
Helldivers 2 players are used to chaos, but Arrowhead’s latest tease suggests the next major update isn’t just going to raise the stakes — it’s going to mulch them. In a spontaneous Discord Q&A, Arrowhead CEO Shams Jorjani was asked for a tiny hint about what’s coming next. His answer? A blunt, almost gleeful warning:
“A lot of Helldivers will die.”
That’s it. No context. No elaboration. Just a promise of mass casualties delivered with the confidence of a man who knows exactly how many orbital strikes you’ve accidentally dropped on your squadmates.
And quite honestly? That’s the most Helldivers 2 energy imaginable.
The Roadmap Exists… Kind Of… Maybe… Eventually
Players also pressed Jorjani about the long‑awaited roadmap — the mythical scroll that’s supposed to reveal where the Galactic War is heading. His answer was basically: we’re working on it, but don’t expect spoilers.
Jorjani explained that the team is still discussing how to share future plans without ruining the narrative twists and surprises that define Helldivers 2’s live‑service storytelling. He said they want to communicate quality‑of‑life updates and broad goals while keeping story beats under wraps.
Translation:
They want to tell you what’s coming — just not the parts that would ruin the fun when the game master drops a surprise invasion on your favorite planet. Which is probably the most real that a game dev has been about game updates.
Major Orders Aren’t “Mathematically Impossible” — Just Brutal

One player asked the question every Helldiver has screamed at their monitor at least once:
Are some Major Orders literally impossible? And if you haven’t, you’re probably either really good or a liar.
Jorjani pushed back on that idea, saying Arrowhead has never released a Major Order that couldn’t be completed. They’ve released ones that are very hard — the kind that make the community question their life choices — but not impossible.
He added that the community has surprised the devs more than once by rallying and completing objectives they assumed would take far longer.
So no, the devs aren’t trying to break you.
They’re just trying to almost break you. They have to keep you coming back for more torture, you know!
Helldivers 2 Is Basically a Tabletop RPG Campaign Now
One of the most interesting insights from the Q&A is how Arrowhead approaches the game’s evolving narrative. Jorjani compared their process to running a tabletop RPG campaign: the team plans multiple possible outcomes, knows the general direction of the story, but doesn’t lock in every detail ahead of time.
That explains a lot — the sudden twists, the reactive storytelling, the sense that the devs are watching the community like a Dungeon Master deciding whether to reward your clever plan or punish your hubris.
It also means the next update isn’t just a content drop. It’s the next chapter in a campaign where millions of players are effectively rolling dice together.
What This Means for the Next Major Update
If you connect the dots, here’s the picture:
- The next update is going to be deadly — explicitly so.
- The roadmap is still being shaped, but Arrowhead wants to share more without spoiling the story.
- Major Orders will continue to be punishing, but not impossible.
- The game’s narrative direction is flexible, reactive, and shaped by player action.
In other words:
Helldivers 2 is doubling down on what makes it special — a live‑service game that behaves like a chaotic, player‑driven war campaign.
And if the CEO is warning that “a lot of Helldivers will die,” you can bet the next update is going to be the kind of glorious disaster this community lives for.
