Overwatch 2 All Damage Powers Coming with Stadium’s Release
The Damage characters in Overwatch 2 make up the majority of the cast. There are only a handful of Damage Heroes in the new game mode Stadium, but all of them are equipped with Powers that change the entire dynamic of the Heroes. Here is a list of all the Powers you can expect from the Stadium game mode in Overwatch 2.
Overwatch 2 Damage Powers List

Stadium Ashe
- Head Honcho
- Each unscoped shot you land increases the damage of the next scoped shot you land by 3%, up to 30%. Resets on reload.
- Incendiary Rounds
- While scoped, hitting the same target without missing deals 30 extra damage.
- My Business, My Rules
- When you deal damage to a Burning enemy with The Viper, reduce the cooldown of your abilities by 10%.
- Reload Therapy
- When you reload a shot, heal 3% of your Life.
- Calamity
- Using Coach Gun reloads 2 Ammo. The Viper’s next 2 hits deal 40 damage over 3s.
- Double Barrelled
- Coach Gun gains an additional charge.
- Incendiary Blast
- Coach Gun applies Burning, dealing 100 damage over 5s. The target was Burning, deal 75 Burning damage instantly.
- Early Detonation
- Shooting Dynamite reloads 5 Ammo and reduces the cooldown of Dynamite by 3s.
- Molten Munitions
- When Dynamite explodes on the ground, it leaves lava that Burns enemies for ✦ 50 every 1s.
- Out with a Bang
- When Dynamite explodes, it spawns 3 sticky explosives that deal 66% reduced damage.
- B.O.B Jr.
- B.O.B costs 50% less Ultimate Charge but has reduced Life, 50% reduced Attack Speed and is significantly smaller.
- Partners in Crime
- You are healed for 100% of B.O.B’s damage dealt, and B.O.B is healed for 100% of your damage dealt.
Stadium Cassidy
- Bullseye
- Critical hit reduces Combat Roll’s cooldown by 2s.
- Dead Man Walking
- Eliminating an enemy you’ve recently critical hit grants 1 Max Ammo for the round.
- Full House
- For each Ammo available, Peacekeeper’s primary fire gains 1% increased damage, up to 25%.
- Quick Draw
- After using Combat Roll, Peacekeeper’s next primary fire can auto-aim within 9m under 2s cooldown.
- Think Flash
- When you start a Combat Roll, leave a Flashbang behind.
- Barrel Roll
- Combat Roll takes you 50% further and deals 65 damage to enemies.
- Just Roll With It
- During Combat Roll, prevent all incoming damage. After Combat Roll ends, heal 30% of your Life over 3s.
- Flash in the Pan
- Eliminating an enemy recently damaged by Flashbang grants 15% Ultimate Charge.
- Hot Potato
- Flashbang adds 3 extra Ammo on hit until Peacekeeper reloads.
- Easy Rider
- While using Deadeye, gain 100 Overhealth and 25% Move Speed.
- Sunrise
- Using Deadeye slows all visible enemies by 35% for 1.5s.
- Sunset
- Deadeye eliminations grant 15% Ultimate Charge each.
Stadium Genji
- Cybernetic Speed
- Dealing damage with Shuriken grants 2% Shuriken Attack Speed for 3s, stacking up to 15%.
- Hashimoto’s Bane
- After using an ability, your next secondary fire throws 2 extra Shuriken that seek enemies but deal 50% less damage.
- Sacred Shuriken
- Shuriken’s primary fire throws 2 additional Shuriken that don’t consume any ammo.
- Hanamura Healing
- Critical hits and Swift Strike grant Overhealth equal to 25% of their damage dealt for 5s.
- Hidden Blade
- Gain 50% Melee Lifesteal and increase Quick Melee damage by 25.
- Laceration
- Swift Strike deals 25% additional damage over 3s to enemies hit.
- Wyrm’s Maw
- Targets hit by Shuriken take 10% more damage from Swift Strike for 4s, stacking up to 5 times.
- Deflect-o-Bot
- +50% Deflected Projectile Speed. During the first 1.5s of Deflect, automatically deflect projectiles towards enemies.
- Forged Under Fire
- While Deflect is active, heal for 60% of the damage it prevents.
- Iaido Strike
- After Deflect ends, quickly swing your Dragonblade once.
- Spirit of Sojiro
- When Deflect stops incoming damage, reduce the cooldown of Swift Strike by 1s, up to 5s.
- Dragon’s Breath
- Dragonblade swings launch a large piercing projectile that deals 50% of Dragonblade’s damage.
Stadium Mei
- Extendothermics
- Endothermic Blaster’s primary fire range is increased by 6m.
- Frost Armor
- Gain Armor equal to 5% of the primary fire damage you deal, up to 100, until the end of the round.
- Permafrost
- Increase your max health by 50% of your ability power.
- Snowball
- Endothermic Blaster’s secondary fire now shoots a snowball that applies 30% slow for 1s on critical hits.
- Iceberg
- Ice Wall spawns a mini Blizzard that slows enemies.
- Snowball Flight
- Jumping while mid-air creates a large Ice Wall pillar under you (12s Cooldown).
- Twice as Ice
- When you use Cryo-Freeze, reset the next cooldown of Ice Wall.
- Coulder
- Cryo-Freeze now encases you in a rolling iceball that can knock back enemies, dealing 10 damage.
- CryoClone
- Cryo-Freeze spawns a mini Blizzard that slows enemies.
- Frost Nova
- When Cryo-Freeze ends, knock back nearby enemies, dealing 60 damage.
- Avalanche
- Visible enemies within 20m of Blizzard are slowed by 25%.
- Blizznado
- While within Blizzard, heal 5% of your Life every 1s.
Stadium Reaper
- Backstabber
- After using an ability, your next shot deals 50% additional damage over 3s to enemies struck from behind.
- Harvest Fest
- Hellfire Shotgun hits have a 10% chance to spawn a Soul Globe. When picked up, restore 25% Life, and 25% Ammo, and gain 25% Move Speed for 3s.
- Revolving Ruin
- Close-range (7m) Hellfire Shotgun hits grant 5% Attack Speed for 1s, stacking up to 8 times.
- Shared Siphon
- The Reaping also heals the nearest ally within 10m for 30% of Reaper’s damage dealt.
- Shrouded Sharpnel
- Using Wraith Form increases the number of pellets per shot in your next magazine by 25% and its spread by 50%.
- Spirited to Slay
- Eliminations reset your cooldowns.
- Vampiric Touch
- Hits with Quick Melee mark enemies for 5s. Allies gain 20% Lifesteal against marked enemies.
- Death Step
- After using Shadow Step, cast Death Blossom for 1.5s with 50% reduced damage.
- Silent as the Grave
- Your footsteps and Shadow Step are quieter.
- Strangle Step
- After using Shadow Step, double your Lifesteal for 3s.
- Ghosted
- While in Wraith Form, passing through enemies slows their Move Speed and Attack Speed by 30% for 3s.
- Wraith Renewal
- While in Wraith Form, restore 10% of Life every 1s. Double this while below 50% Life.
Stadium Soldier: 76
- Peripheral Pulse
- During Tactical Visor, Pulse Rifle shots at 1 additional enemy, dealing 50% damage.
- Super Visor
- After using Helix Rocket, activate the Tactical Visor for 0.75s.
- Chaingun
- While continuously shooting Pulse Rifle, each shot grants 0.5% Weapon Power, stacking up to 100 times.
- Man on the Run
- During Sprint, restore 10% of your Ammo every 1s and increase your Max Ammo by 10% until you reload, stacking up to 10 times.
- Cratered
- Increase Helix Rocket explosion radius by 40% and explosion damage by 25%.
- Double Helix
- Helix Rocket fires a second homing Helix Rocket that deals 70% reduced damage.
- Hunker Down
- When Helix Rocket deals damage, create a Biotic Field with 70% duration at your position.
- Back Off
- Enemies within your Biotic Field take damage equal to 100% of healing output.
- Biotic Bullseye
- While in Biotic Field, critical hits restore 5% Max Ammo and extend the duration of Biotic Field by 0.65s, up to 5s.
- Frontliners
- Allies in range of your Biotic Field gain Overhealth equal to 30% of your max Life for 3s.
- On Me!
- Biotic Field moves with you and grants you a 20% increased Max Life while active.
- Track and Field
- During Sprint, Biotic Field cooldown refreshes 150% faster.
The Damage Heroes in Stadium are receiving a new addition during the mid-season patch of Season 16. Freja is coming to Stadium, but at the moment, there is no information on what her items or powers will be when she arrives.
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