Teamfight Tactics Set 16 Bel'Beth Void Set

Teamfight Tactics Set 16: Void Mutations and Void Creatures Infest the Rift

Void is back and better than before in Teamfight Tactics Set 16. Players will get the chance to field all three void objectives in League of Legends. Grubs spawn from mutations, while both Rift Herald and Baron Nashor are unlockable champions. The predominant hook to Void is the mutations you get that you can apply to Void units specifically. Each mutation grants different benefits for Teamfight Tactics’ players.

Teamfight Tactics Set 16: Void Units

Void has nine units in total, three of which have unlock conditions:

  • Kog’Maw – 1 cost
    • Arcanist
    • Longshot
  • Cho’Gath – 2 cost
    • Juggernaut
  • Rek’Sai – 2 cost
    • Vanquisher
  • Malzahar – 3 cost
    • Disruptor
  • Bel’Veth – 4 cost
    • Slayer
  • Kai’Sa – 4 cost
    • Longshot
    • Assimilator (ability changes based on AP/AD items)
    • Requires level 8 and a Longshot unit with three items equipped.
  • Rift Herald – 4 cost
    • Bruiser
    • Requires Void active for eight-player combats.
  • Baron Nashor – 5 cost
    • Riftscourge (takes up 2 unit slots and adds 2 to the void trait)
    • Requires level 10 and 7 unique Void units fielded in combat.

Teamfight Tactics Void Mutations

Teamfight Tactics Set 16 Rek'Sai Void Set
Image of Rek’Sai, Courtesy of Riot Games

Void has six mutations. At the beginning of the game, the lobby is assigned three mutations. You unlock a new one at every threshold. You can see the three mutations for that game at the top of the trait. Void units can hold one mutation at a time. If you want to move mutations, you can bench the unit, and it will pop off them. You can only place mutations on Void units (including units with the Void emblem). Numbers may vary based on the Teamfight Tactics Set 16 patch.

Iron Carapace

Gain 300 max Health. Gain Armor and Magic Resist equal to 1% of max Health.

Recommended users: Cho’Gath and Rift Herald

Leeching Nucleus

Heal the lowest Health ally for 15% of damage dealt. After damaging an enemy, steal 2% Attack Damage and Ability Power from them, up to fifteen stacks from all sources.

Recommended users: Kog’Maw, Malzahar, and Kai’Sa

Predator Instincts

Gain 20% Attack Damage and Ability Power. Every nine seconds, cleanse crowd control effects and become untargetable for one second.

Recommended users: Rek’Sai and Bel’Veth

Adrenaline Modules

Gain 15% Damage Amp, increased by 1% after every three attacks.

Recommended users: Bel’Veth and Kai’Sa

Royal Husk

Gain 200 Health. After dropping below 50% max Health, spawn a Voidling with 25% of this unit’s max Health.

Recommended users: Cho’Gath and Rift Herald

Spitter Spines

After dealing 1000 damage, fire spikes at enemies that deal 111 physical damage.

Recommended users: Rek’Sai, Malzahar, and Kai’Sa

More Great Content