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Palworld Update v0.7 Breakdown: Ultrakill Gear, Base Upgrades, and Experimental PvP

It has been a wild ride for Pocketpair. After dominating the charts earlier in the year, the studio is now heads-down working toward the massive 1.0 release scheduled for 2026. However, that doesn’t mean the current player base is being left in the dark. The latest Palworld update, dubbed “Home Sweet Home” (v0.7), has just dropped, and it is a surprisingly hefty patch for a mid-cycle refresh. It brings a bizarre but welcome crossover, some long-awaited architectural tools, and a way to finally settle grudges with other players.

A Crossover Nobody Saw Coming

Perhaps the most headline-grabbing addition to Palworld in this patch is the collaboration with the high-octane shooter Ultrakill. It feels like a fever dream, but you can now equip your character with V1 and V2 armor sets. It isn’t just cosmetic, either. The update introduces the Marksman Revolver, which includes a “Coin Toss” mechanic. If you throw a coin and shoot it, the bullet ricochets for massive damage to nearby targets. It adds a layer of skill-based combat that feels distinct from the usual “throw a sphere and pray” loop.

Base Building Finally Gets Triangles

Palworld in game play sheep with machine gun
Image of Palwold, Courtesy of Pocketpair

If you have spent any time in Palworld, you know the pain of trying to build a roof that doesn’t look like a shoebox. The community has been begging for more geometric freedom, and Pocketpair listened. The update adds 48 new building parts, including the holy grail of construction: triangular pieces.

Beyond just shapes, the building UI has been overhauled into a cleaner list-based system, and you can finally change the colors of your structures. It sounds like a minor tweak, but for the folks who treat this game like The Sims with guns, it’s a game-changer. Plus, pathfinding AI has been improved, so hopefully, your Pals will stop getting stuck on top of silos or phasing through walls quite as often.

Save Your Base from Raid Bosses

One of the most stressful aspects of the endgame was summoning a Raid Boss, only to have it absolutely level the base you spent 40 hours building. The v0.7 update fixes this by introducing dedicated Raid Battlefields. Now, when you summon a boss at the altar, you have the choice to fight it in an isolated area. You can still bring items and build temporary defenses there, but if the boss goes nuclear, your main house remains standing.

PvP and Combat Tweaks

PvP has been the white whale for the Palworld community for a long time. While fully integrated, seamless multiplayer combat is hard to pull off, Pocketpair has added “experimental” PvP functionality. This allows players to set up their own rules and skirmish with other Pal Tamers. It is rough around the edges—the devs openly admit there will likely be balancing issues—but it lays the groundwork for competitive play.

On the PvE side, melee combat got a facelift. Swords and katanas now have consecutive combo attacks and special abilities, making melee builds viable rather than just a last resort when you run out of ammo.

Looking Toward the Future

The “Home Sweet Home” update might not be an entire expansion, but it does exactly what a mid-development patch should do: it stabilizes the foundation. With quality-of-life changes like “Mercy Hits” (which leave enemies at 1 HP for easy capturing) and reduced penalties for bad status effects, Palworld is becoming a much smoother experience. 2025 has been a massive year for the game, and if v0.7 is any indication, the road to the full 1.0 launch in 2026 is paved with solid improvements.

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