Call of Duty Black Ops 6’s Firing Range Controversy Fully Explained

If you’ve jumped into Call of Duty: Black Ops 6 lately, you’ve probably heard about the drama surrounding the “Firing Range” map. This classic map has been a staple since the original Black Ops dropped in 2010, loved for its fast-paced, close-quarters action. But in its latest remastered form, it’s stirring up trouble. Players are dealing with spawn trapping problems that make matches feel more like a headache than a good time. So, what’s happening, and why is it such a big deal? Let’s find out.

The Spawn Trapping Problem

Call of Duty: Black Ops 6 Season 3 roadmap
Image from Call of Duty: Black Ops 6 courtesy of Treyarch

The core issue on “Firing Range” in Call of Duty: Black Ops 6 is spawn trapping. When you die and respawn, you’re often dropped right in front of an enemy who’s ready to take you out again. It’s frustrating; one second, you’re back in the game, and the next, you’re dead. According to a GameRant report, players are saying spawns feel “broken” because enemies can camp key spots and keep you pinned. For a map that’s supposed to be balanced, this throws everything off.

How the Community Feels

Players aren’t quiet about this. On forums like Reddit, you’ll see posts like, “I can’t play Firing Range anymore, it’s spawn, die, spawn, die.” Some players have found tricks to deal with it, like holding the middle tower or tossing smoke grenades. For others, it’s not worth the hassle; they’re just avoiding the map entirely, which is a shame for such a classic.

Treyarch Steps In

The developers at Treyarch aren’t ignoring this mess. They rolled out a patch on March 15, 2025, to tweak the spawn system. One player even posted on X, saying, “Fix firing range snd spawns.” The problem is that players are still reporting issues; whatever they changed didn’t fully fix it. It’s a work in progress, and people are waiting to see what’s next.

What This Means for Black Ops 6

Bringing back a map like “Firing Range” in Call of Duty, Black Ops 6 is a balancing act. You’ve got to keep the old-school vibe while making it fit with today’s faster gameplay. Clearly, that’s been tough here. It shows how important it is to listen to player feedback when remastering fan favorites. For the latest on this, check out Total Apex Gaming’s news page.

For more on spawn issues across the series and patch notes, peek at IGN’s take. Hopefully, Treyarch nails this soon; Firing Range deserves better.

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