Cloak and Dagger are part of an extensive and growing list of characters in Marvel Rivals. These two are characters the general public may not be familiar with. Unless you watch the ABC Family show, which ran for two seasons from 2018 to 2019, these two have never appeared on the big screen. In Marvel Rivals, these two allow players to switch between the two, deploying different abilities based on the situation. Here is a full breakdown of their skills and abilities.
Cloak And Dagger Marvel Rivals Stats And Basics
- Class: Strategist
- Health: 250
- Movement: 6 m/s
Cloak and Dagger are inseparable in the comics, and the same can be said in the game. Each character has their own normal attack, giving players the ability to adapt to the needs of the team. In general, Cloak is more of the damage dealer, while Dagger is used for healing. Don’t discount the damage Dagger can do with her light daggers. Here are the stats on each of their normal attacks.
- Darkforce Cloak (Cloak Normal Attack)
- Casting: Cylindrical Spell Field
- Special Effect: Attacks will target the nearest enemy to the crosshair, dealing damage
- Damage: 75/s
- Range: 20m
- Ammo: Infinite
- Critical Hit: No
- Lightforce Dagger (Dagger Normal Attack)
- Casting: Single-cast projectile that generates a spell area upon impact
- Special Effect: The projectile features an attraction effect, pulling in the closest target to the crosshair and creating a spell field upon impact. This spell field provides healing effects
- Damage: 15 damage per round
- Healing Per Hit: 10 damage per hit
- Area of Effect Healing: 18 per hit
- Range: 8m spherical radius
- Fire Rate: 2.27 hits per second
- Ammo: 12
- Critical Hit: No
Abilities
While switching between two characters can initially be intimidating, Cloak and Dagger have an easy set of abilities to pick up. The abilities function similarly, so mastering both characters doesn’t feel like a huge mountain to climb. Dagger Storm is an incredibly powerful ability that allows players to heal teammates and have time to switch back to the damage dealer, Cloak. Additionally, the ability to debuff enemies should not be underestimated. This can give your team the edge it needs to swing the tides of battle. Here is a breakdown of all the abilities.
- Cloak’s Abilities
- Dark Teleportation
- Description: Enshroud nearby allies and make them untargetable and invisible to enemies, plus granting them a movement boost.
- Casting: Persistent Spell Field
- Special Effect: Allies within the area gain Invisibility and Movement Boost
- Duration: 2s
- Range: 10m spherical radius
- Cooldown: 12s
- Terror Cape
- Description: Deploy a Darkforce Veil that damages enemies, makes them vulnerable, and blinds them.
- Casting: Spell Field
- Special Effect: The spell field advances along the casting path
- Damage: 55
- Blinding Duration: 1.5s
- Range: Visibility is obstructed beyond 10m
- Vulnerability: 28%
- Vulnerability Duration: 3s
- Range: Width: 6m, Height: 4.5m
- Movement Speed: 20m/s
- Max Distance: 25m
- Cooldown: 12s
- Light’s Embrace
- Description: Switch to Dagger
- Casting: Instant Case
- Dagger’s Abilities
- Dagger Storm
- Description: Launch a volley of daggers that deploys a sphere that heals over time.
- Casting: Single-cast projectile with delayed impact that also generates a spell field
- Healing Amount: 55/s
- Range: 5m spherical radius
- Duration: 6s
- Cooldown: 12s
- Veil of Lightforce
- Description: Deploy a Lightforce Veil that boosts ally health and heals them.
- Casting: Spell Field
- Special Effect: The spell field advances along the casting path
- Healing Amount: 45
- Healing Boost: 15%
- Duration: 4s
- Range: Width: 6m, Height: 4.5m
- Movement Speed: 20m/s
- Max Distance: 25m
- Cooldown: 12s
- Charged Aegis (Team-Up Ability)
- Description: Switch to Cloak
- Casting: Instant Cast
- Combined Abilities
- From Shadow To Light (Team-Up Bonus)
- Effect: Passive: Inject light and dark energy into Moon Knight, allowing him to become invisible.
- Team-Up Bonus: 15% Healing Boost
Ultimate
Cloak and Dagger’s ultimate ability, Eternal Bond, isn’t the most powerful in the game. Some characters can swing the tide of battle with one activation, but this isn’t the case here. This ability shines when it is cast on the point. The persistent field keeps your allies alive while damaging your enemies. Be careful, as you can still be killed and targeted during dashes.
- Special Effect: Perform three rapid dashes that heal allies and damage enemies along the path.
- Casting: Persistent Spell Field
- Damage: 30/s
- Healing Amount: 250/s
- Range: A cylindrical spell field with a 4m radius and 15m in length
- Duration: Each dash lasts for 8s
- Energy Cost: 4000
Strategies
Clock and Dagger’s biggest asset is their versatility. They can give the team something different depending on the state of the game or who is on the team. Cloak is best for damaging enemies, but he can also use Dark Teleportation to get multiple teammates out of a tight spot. In most cases, Dagger feels like the preferred character due to her ability to do damage and heal. Instead of having to switch and then activate, having her already front and center is the best option.
The difficulty with this character is that Marvel Rivals has many characters with high mobility. Many of the effects that they use are contingent on enemies being in a certain area. If an enemy can easily dart away, their effectiveness decreases. Still, the strength of this character is that they can be different things at different times. Understanding when to switch and which person to feature is the key to mastering the character.
Final Thoughts
It is great to see Cloak and Dagger in a game like this. The popularity of the Marvel Cinematic Universe has put the focus on certain characters while other awesome ones fade into the background. This game will hopefully give more interest to the characters, and maybe we will see them outside of this game again soon.