Dragon Age The Veilguard’s 1st Patch Goes Live with Minor Fixes

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A week after Dragon Age the Veilguard’s release on 31 October, Bioware announced and dropped its first patch for the game. To address some minor issues, bug fixes, and quality-of-life improvements, the patch centers around small fixes to relatively rare issues affecting some PC and console players.

This includes re-balancing adjustments for certain aspects of the game’s leveling system, specialization mechanics, and skill implementation. As well as a few, small graphical and aesthetic changes, causing the game’s overall look to drop some image continuity and texture cohesion in certain instances.

Graphics

Bioware, Dragon Age the Veilguard, Tevinter, Electronic Arts,
Screenshot from Dragon Age the Veilguard, courtesy of Bioware and Electronic Arts

The new patch includes adjustments to assets’ visual performance, including more textures to codex art, and the causes prompting rare game crashes. It fixed the issue of when the DLSS options could become “grayed-out” on a 40-series Nvidia GPU. It updated the version of XeSS to 1.3.1. It also adjusted physical interactions between characters and inanimate objects to seem more fluid and natural as well as added collision to several in-game assets that were missing it.

Companions

Dragon Age the Veilguard‘s Global Banter Timing has been adjusted and banter will no longer trigger as early as before, making the timing seem more natural. Harding and Taash’s banter will no longer get stuck on repeat at certain points in the game.

Changing party members while on the way to certain missions will no longer break the camera during in-world quests. Harding’s quiver now actually has arrows. Companion Approval Markers have had their size and duration on screen increased. The Faction Approval system no longer stops gains at the cap, rather it will be based on Faction Strength.

Technical

The audio balance has been adjusted, and for certain ambient scenes, the lip-sync timing has been fixed to properly match movements. Object location markers will spawn where they are supposed to. When players change Rook’s equipment, helmet voice processing will no longer be disabled. The detailed stats screen has been cleaned up to be more legible and readable, and a scroll wheel has been added to the sell menu. The timing for the Epilogue Text Cards now syncs properly with audio.

Combat

Many of the combat fixes revolve around either balancing skills or overall mechanics. A Warrior’s Taunt will no longer clear early, allowing enemies to ignore it, and Rogues will now look down on the sightline properly when using bows.

Certain fights will align to their original intent, leashing exploits on certain combat encounters have been fixed, and the Ring of Fire ability, from Rage demons, can now be dodged properly in all encounters. Blocking issues with the Sea of Blood and the Pinnacle of Its Kind questlines have been fixed. In the Unwanted Guest questline, the Dalish Elf is now an actual Elf and the speedy raven in Hossberg has been slowed down to make it easier for players to actually play the game.

Details

Dragon Age: The Veilguard is the property of Bioware, a subsidiary of Electronic Arts, headquartered in California. It was released via Steam, PS5, and Xbox Series X/S on October 31, 2024.  The game is rated M for mature for adult themes, adult language, and violence. More details, about the game’s upcoming release, can be found on BioWare’s official blog and YouTube channel.

Be sure to check your updates folder, whether you’re on PC, Xbox Series X|S, or PlayStation 5, to ensure you’re on the latest version. It’s not a live service game so you could access it without updating, but this ensures those pesky bugs don’t impact your gameplay in the future.

 

 

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