Teamfight Tactics Set 15: The Class Traits To Supplement Your Success
While the champions in Teamfight Tactics set the tone for combat, traits mold the fights. The battleground can shift at any moment with the addition of a trait. Some Set 15 traits will be your predominant focus. Others will be splashed in to help your composition knock out the competition. Class Traits will often become your splash traits. The numbers for each trait are bound to change during the Teamfight Tactics Set 15 PBE.
Teamfight Tactics Set 15 Class Traits
Class trait information for Teamfight Tactics Set 15 gathered from TFTAcademy.
- Your team gains 10 Armor+MR. Bastions gain more, and the value doubles in the first 10 seconds of combat.
- 2
- 18 Armor+MR
- 4
- 36 Armor+MR
- 6
- 70 Armor+MR; Non-Bastions gain an additional 25 Armor+MR.
- Champions
- Garen
- Rell
- Shen
- Xin Zhao
- Swain
- Leona
- Braum
Duelist
- Duelists gain AS on each attack, stacking up to 12 times.
- 2
- 4% AS
- 4
- 7% AS
- 6
- 10% AS; Duelists gain 12% Durability
- Champions
- Kalye
- Gangplank
- Kai’Sa
- Udyr
- Viego
- Ashe
Edgelord
- Edgelords gain Omnivamp+AD. They also have 40% AS while attacking enemies under 50% of their Health.
- 2
- 10% Omnivamp, 15% AD
- 4
- 12% Omnivamp, 35% AD
- 6
- 15% Omnivamp, 60% AD
- Champions
- Shen
- Xayah
- Yasuo
- Samira
- Volibear
- Yone
- Executioners gain Crit Chance, and their spells can critically strike.
- 2
- 25% Crit Chance; 10% Crit Damage
- 3
- 35% Crit Chance; 12% Crit Damage
- 4
- 45% Crit Chance; 15% Crit Damage
- 5
- 55% Crit Chance; 20% Crit Damage
- Champions
- Kalista
- Katarina
- Senna
- Akali
- Ryze
Heavyweight
- Your team gains 100 Health. Heavyweights gain an additional bonus Health and AD equal to a percentage of their Health.
- 2
- 20% Health | 20% Health to AD
- 4
- 40% Health | 40% Health to AD
- 6
- 55% Health | 60% Health to AD
- Champions
- Aatrox
- Zac
- Kobuko
- Darius
- Jayce
- Poppy
Juggernaut
- Juggernauts gain Durability, increased above 50% Health. When a Juggernaut dies, other Juggernauts heal for 10% of their max Health.
- 2
- 15% or 25% Durability
- 4
- 20% or 35% Durability
- 6
- 25% or 40% Durability
- Champions
- Aatrox
- Naafiri
- Dr. Mundo
- Vi
- Udyr
- Sett
Prodigy
- Your team gains Mana Regen. Prodigies gain more.
- 2
- 1 Mana Regen | 3 Mana Regen
- 3
- 2 Mana Regen | 5 Mana Regen
- 4
- 3 Mana Regen | 7 Mana Regen
- 5
- (5) 4 Mana Regen | 9 Mana Regen | Prodigy abilities heal an ally for 12% of the damage dealt.
- Champions
- Ezreal
- Syndra
- Malzahar
- Yuumi
- Seraphine
Protector
- Units gain 5% Durability while shielded. Once per combat at 50% Health, Protectors shield themselves and their closest ally for a percentage of their maximum Health. Shields can stack.
- 2
- 20% Health Shield
- 4
- 40% Health Shield
- 6
- 60% Health Shield
- Champions
- Kennen
- Malphite
- Janna
- Rakan
- Neeko
- K’Sante
Sniper
- Snipers gain Damage Amp, increased against targets farther away.
- 2
- 10% Damage Amp; +4% Damage Amp per hex
- 3
- 15% Damage Amp; +6% Damage Amp per hex
- 4
- 25% Damage Amp; +9% Damage Amp per hex
- 5
- 30% Damage Amp; +12% Damage Amp per hex
- Champions
- Gnar
- Sivir
- Jhin
- Caitlyn
- Jinx
- Varus
Sorcerer
- Sorcerers gain bonus AP. When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy’s maximum Health to another enemy.
- 2
- 20 AP; 8% max Health
- 4
- 50 AP; 10% max Health
- 6
- 80 AP; 12% max Health to 2 enemies
- Champions
- Kennen
- Lucian
- Lux
- Ahri
- Swain
- Karma
- Gwen
Strategist
- Combat Start: Allies in the front 2 rows gain a shield for 15 seconds. Allies in the back 2 rows gain Damage Amp. Strategists gain triple.
- 2
- 150 Shield; 5% Damage Amp
- 3
- 250 Shield; 8% Damage Amp
- 4
- 400 Shield; 12% Damage Amp
- 5
- 500 Shield; 15% Damage Amp
