Teamfight Tactics patch notes, Riot Mortdog

Teamfight Tactics Set 15: The Competitive Origin Traits To Knock Out Your Rivals

While the champions in Teamfight Tactics set the tone for combat, traits mold the fights. The battleground can shift at any moment with the addition of a trait. Some traits in Set 15 will be your predominant focus. Others will be splashed in, to help your Set 15composition knock out the competition. There are fifteen Origin Traits for players to choose from in Set 15. The numbers for each trait are bound to change during the Teamfight Tactics Set 15 PBE.

Teamfight Tactics Set 15 Origin Traits

Teamfight Tactics Slayer
Image from Teamfight Tactics courtesy of Riot Games

Trait information for Teamfight Tactics Set 15 was gathered from TFTAcademy.

Battle Academia

  • Battle Academia champions upgrade their abilities and gain Potential %. Potential improves their abilities.
  • Prismatic: Have 17 completed items on Battle Academy units.
  • 3
    • 3 Potential
  • 5
    • 5 Potential
  • 7
    • 7 Potential
  • Champions
    • Ezreal
    • Garen
    • Katarina
    • Rakan
    • Caitlyn
    • Jayce
    • Leona
    • Yuumi

Crystal Gambit

  • Kills and losses during player combats earn Gem Power. Every 4-player combats choose to convert Gem Power into rewards or Double Down. While Double Down is active, losses grant 100% more Gem Power, but wins lose 50% Gem Power and cash out immediately. Gem Power gains increase at stages 3 and 4.
  • 3
    • Gems per kill; Gems per loss
  • 5
    • Every number of kills, gain bonus loot, and reroll a new kill number.
  • 7
    • 200% rewards. Crystal Gambit units gain 500 health and 45% damage amp.

Luchador

  • Luchadors gain bonus AD. At 50% Health, Luchadors cleanse negative effects, heal, and leap back into the fight, knocking up enemies in a 1-hex radius for 1.50 seconds.
  • 2
    • 15 AD; 20% Health heal
  • 4
    • 40 AD; 50% Health heal
  • Champions
    • Gnar
    • Dr. Mundo
    • Volibear
    • Braum

Mentor

  • This trait is active only when you have exactly 1 or 4 unique Mentors.
  • Kobuko: 7% Durability
  • Udyr: 10% AD+AP
  • Yasuo: 12% AS
  • Ryze: +2 Mana Regen per attack
  • 1
    • Allies gain the bonus
  • 4
    • Mentors gain all bonuses and upgrade their abilities. Other allies gain nothing.

Mighty Mech

  • Gain The Mighty Mech. Mighty Mechs heal it for 10% of the damage they deal. Prismatic: Unlock the Mightiest Mech. Each Mighty Mech champion’s star level increases The Mighty Mech’s power.
  • 3
    • The Mighty Mech arrives.
  • 5
    • Blade Protocol: Level 1
  • 7
    • Blade Protocol: Level 2
  • Champions
    • Aatrox
    • Lucian
    • Gangplank
    • Senna
    • Jarvan IV
    • Senna
    • Yone

Monster Trainer

  • Choose which monster Lulu summons to replace her in combat! It gains XP after each combat and bonus XP for each takedown it participates in. When your Monster levels up, it gains 1% Health. At levels 15 and 30, its spell evolves!
  • Champions
    • Kog’Maw
    • Lulu
    • Rammus
    • Smolder

Rogue Captain

  • Twisted Fate upgrades the Crew Ship to deal 15% of its damage as true damage and draws Bounty Cards each round that grant random rewards. Bounty Cards get better for each player’s combat.

Rosemother

  • Gain 1/1/8 placeable plants, based on Zyra’s star level. Plants in the front two rows grow into durable Grasping Roots, while plants in the back two rows grow into Deadly Spines. Rosemother plants benefit from Zyra’s AP and AS. When Zyra casts, her plant restores 50% Health and gains 50% AS for the rest of the combat. If the plant is dead, she revives it instead.

Soul Fighter

  • Soul Fighters gain bonus Health, and gain Attack Damage and Ability Power every second up to 8 stacks. At max stacks, deal bonus true damage. Prismatic: Deal [99] damage to players. MAXIMUM SOUL POWER.
  • 2
    • Unknown
  • 4
    • Unknown
  • 6
    • Unknown
  • 8
    • Unknown
  • Champions
    • Kalista
    • Naafiri
    • Lux
    • Xin Zhao
    • Viego
    • Samira
    • Sett
    • Gwen

Stance Master

  • When you field Lee Sin, choose between Duelist Stance, Executioner Stance, and Juggernaut Stance! Each stance has a unique ability and grants Lee Sin the associated trait.

Star Guardian

  • Star Guardians have a unique Teamwork bonus that is granted to all Star Guardians. Every Star Guardian fielded increases the bonus!
  • Prismatic: Spend 20000 mana. THE STARS AWAKEN.
  • Rell: Gain a shield.
  • Syndra: Gain AP every 3 seconds.
  • Xayah: Every 3rd attack deals magic damage.
  • Ahri: After casting, gain mana over 2 seconds.
  • Neeko: gain % healing and shielding.
  • Poppy: At 40% Health, heal % Health.
  • Jinx: gain AS% and % bonus AS after takedowns, decaying over 3s.
  • Seraphine: Gain AD, Armor, MR, and Health, and % AS, Crit Chance, and Crit Damage.
  • Emblem: Increase bonuses by 12%!

Supreme Cells

  • The Cell that dealt the most damage last combat is Supreme. When the Supreme Cell dies, the Cell with the highest current damage becomes Supreme. Cells gain Damage Amp. The Supreme Cell gains more and executes enemies under 10% Health.
  • 2
    • 5% Damage Amp | 10% Damage Amp
  • 3
    • 15% Damage Amp | 25% Damage Amp
  • 4
  • 25% Damage Amp | 40% Damage Amp. Gain a second Supreme.
  • Champions
    • Kennen
    • Kai’Sa
    • Darius
    • Akali

The Champ

  • The Champs’ victories against players grant 2 Poro-fans! On loss, Poro-fans prevent 1 Tactician damage each, then you lose 75% of your fans (rounded up).
  • Champion
    • Braum

The Crew

  • Crew champions gain 6% Health+AS for each Crew member fielded. Every 3-star Crew champion grants an additional bonus.
  • 1
    • +1 XP per reroll, and Crew unit odds never drop with player level.
  • 2
    • +1 free reroll / round.
  • 3
    • Deal 280 damage to fire a rocket, dealing 110.
  • 4
    • Fire rockets 2.50% more often per player level.
  • 5
    • Fire the Planet Cracker.
  • Champions
    • Malphite
    • Sivir
    • Shen
    • Ziggs
    • Twisted Fate

Wraith

  • Every 5 seconds, the Shadow Realm strikes the 3 closest enemies, dealing total Magic Damage equal to a portion of the damage dealt by Wraiths since the last trigger. Your lowest Health Wraith heals for 18% of damage dealt by Wraiths and the Shadow Realm.
  • 2
    • 18% damage.
  • 4
    • 35% damage.
  • 6
    • 55% damage.
  • Champions

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