LTA North League of Legends LEC, Riot/World Championship/Worlds

TL;DW – LEC Edition: MKOI Risk It for the Biscuit Against FNC

Week 5, Day 1 of the LEC Spring Split 2. MKOI vs FNC.  MKOI’s roster is Mrywn (top), Elyoya (jungle), Jojopyun (mid), Supa (bot), and Alvaro (support).  FNC’s roster is Oscarinin (top), Razork (jungle), Humanoid (mid), Upset (bot), and Mikyx (support).  MKOI is 2-3, FNC is 4-1.

Game 1: FNC Pull out a Win

Faker breaks another record in League of Legends LCK
Image from League of Legends courtesy of Riot Games
  • The teams draft very differently.  MKOI opt for more early game pressure that they can potentially use to snowball the game and finish things out quickly.  FNC instead take the path of disruption and assassination.
  • Expectedly, the early game goes well for MKOI.  Elyoya on Naafiri in particular seems to be everywhere.  Towards mid game, however, FNC ability to pick a target and quickly remove them from the map becomes much more pronounced, with Myrwn being their primary focus.
  • After a fight near Baron, which as started and lost by MKOI, FNC where able to grab control of the map barrel through objectives and win the game with relative ease.  Their power spike was such that, while they get 6 more kills after that fight, MKOI only got 1.

Game 2: MKOI Snowball in the LEC

  • Game sees MKOI opt for a high mobility, heavy physical damage comp, with Rakan being the only source of magic damage.  FNC spread the damage out a little more but is also decently mobile.
  • Rather like game 1, the early game goes mostly in MKOI favor, thanks in no small part to Elyoya’s constant presence.  MKOI target both of FNC’s solo laners, leaving them weak as they enter the mid game.
  • Ultimately, MKOI is able to take these early game advantages and snowball them into a victory.  Their control over the map is such that, by the end of the game, FNC wasn’t even able to take a single turret.

Game 3: MKOI Take a Chance and Make it Work

  • The draft from MKOI in game through is somewhat unconventional but has potential synergy.  Both the Sylas and the Trisana can reposition easily, allow them to adjust to the Skarner’s Impale.  FNC’s comp is far more in line with the current meta.
  • Unlike the other two games, FNC dominate the early game this time around.  Oscarinin is able to kill Myrwn 1v1 early, giving him a decent lead.   Said lead is only increased when Oscarinin and Razork turn a gank around, killing Jojopyun and Myrwn (again).
  • Towards the mid game, MKOI have started to claw back some control over the map, having taken 4 of the Voidgrubs, 1 dragon, several turrets, and a handful of kills for themselves.  the matches begins to swing back and forth, with neither side being able to completely dominate the other.
  • Eventually, the match comes down to a fight for Elder Dragon.  Despite FNC having Dragon soul, it is MKOI (Supa, specifically) who takes the objective.  This allows MKOI, who already had Baron Buff, to march directly at FNC’s base a take the Nexus

Post Game Analysis: MKOI Out Crazy FNC

  • Both teams had significant issues with one or more players being caught out in bad positions.  However, while FNC was able to utilize their team comp to great effect in game 1, MKOI’s more unconventional drafts provided them with considerable advantages in games 2 and 3.
  • Ultimately, in game 3, the MKOI’s ability to rotate faster and willingness to take risk won the day.  Had FNC been more inclined to fight for the last Baron, they might have been able to pull off a win.
  • At the end of this series FNC are 4-2, while MKOI are 3-3. It’s possible the homefield advantage was able to spur MKOI on to greater heights.  We will have to see how the rest of their matches this split go.

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