Screenshot of REPO characters

REPO Rolls Out Arachnophobia Setting, Devs Apologize to Spider-Haters in Latest Update

If you’ve ever noped out of a co-op horror night because of virtual spiders, rejoice—“REPO” finally hears you. The latest update for the cult-favorite PC scarefest arrives with a full-blown arachnophobia mode, and yes, the devs semiwork really did stick a “sorry!” in the patch notes for traumatizing half the player base with too many eight-legged nightmares.

REPO: Arachnophobia Mode Details

With version 0.3.1, dropped Nov. 14, players can drastically reduce or straight-up say goodbye to in-game arachnids. No more pausing mid-scream to ask your teammate, “Was that thing crawling, or did I lag?” The new setting swaps out spiders with less fear-inducing models, finally letting the spider-averse chase loot and escape ghosts without the crawlies.

Gameplay and Balance Updates

But wait! There’s more than just spider-squashing here. The Tumble Climb upgrade has gotten the kind of glow-up that would make even power gamers blush. It’s now beefier, scales with range upgrades, and straight up channels its inner grappling hook. Sure, it costs a bit more in the shop now, but can you really put a price on style and mobility in a haunted house?

Balance changes hit the enemy roster, too. Bella, the bell-wielding nightmare, now attacks for half as long, and only rings that infernal bell if you’re actually in range—finally, peace and quiet (sorta). Loom has become less of a slacker, refusing to give up on the chase just because you’re nearby. Glitches with other baddies like Tick and Heart Hugger have been squashed, so expect fewer stun-locks and map-stuck mishaps. For loot-hoarders, McJannek Station’s Arctic Sample Cooler and Centrifuge are heavier—and pricier—meaning your big scores just got an upgrade (as did your cardio requirements). Time to strategize if you want to carry the cool stuff to the truck!

Bug Fixes and Stability Improvements

Bug fixes and stability improvements are also at the heart of this patch. No more random item drops when opening the pause menu, random enemy door-busting, or your “Client Time Out” ruining a perfectly good ghost encounter. Cross the Phase Bridge with confidence, and get ready for smoother lobby hosting and less janky item juggling.
It’s clear semiwork isn’t just listening to feedback—it’s reading it with a flashlight under the covers like a true fan. REPO is now friendlier for spider-haters, more stable for everyone, and even sassier for power players who thrive on chaotic co-op. So grab your friends, load up the patch, and remember: with great patches come even greater excuses to die in hilarious ways.

Where to Play and Patch Notes

REPO Arachnophobia update
Image of REPO Arachnophobia update, Courtesy of semiwork

You can dive into the co-op chaos of REPO right now on PC via Steam—just hit that install or update button if you haven’t already. Keep an eye on the official Steam page and semiwork’s socials for the latest downloads, patch notes, and developer news. While it’s not (yet!) available for console players, PC users get the full and fresh with spiders-optional REPO experience.

Key Patch Notes Recap for REPO:

  • Arachnophobia Setting: Say goodbye to eight-legged scares with the new toggle—much friendlier for those with spider woes.
  • Tumble Climb Upgrade: Acts more like a grappling hook; scales with range, uses stamina more predictably, and gets a price bump.
  • Enemy Tweaks: Bella attacks for shorter periods; Loom is more relentless; Heart Hugger and Tick have smoother behavior.
  • Loot Balance: Valuable items in McJannek Station like the Arctic Cooler and Centrifuge are heavier and worth more; some values adjusted for fairness.
  • Bug Fixes Galore: Smarter enemies, better network performance, no more random item drops when pausing, improved map access, beefed-up level loading for smoother co-op.
  • Quality-of-Life Updates: Items and upgrades work as intended; AI less likely to glitch out or trap you unfairly.

For REPO’s the full list of changes, check out the devs’ patch notes on Steam. And remember—if your co-op session gets too intense, the escape key is just a pinky stretch or pointer-finger slam away.

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