Forgiving The Resident Evil Game That Revealed Leon Kennedy’s Patently Absurd Work Week
For many players, Resident Evil 6 is a game that is often booted up with a deep sense of confusion, as they navigate a chaotic train tunnel filled with shambling enemies. Why does every defeated zombie dissolve into a puddle of goo? That particular visual choice, while practical, never stops being strangely amusing.
Where Zombie Slapstick Replaces Dread
The game was released by Capcom in 2012 to a mixed reception, making it a notable outlier in the broader Resident Evil timeline. Its shift towards pure action was met with skepticism from long-time fans. Is it possible that this maligned entry actually understood the series’ future better than its critics did?
The sheer number of instant-death quicktime events is immediately remembered, often with tragicomic results. A player can be crushed by a train with startling efficiency, a fate that is frequently met in the opening chapters. That specific brand of frustration is why many, including this author, had previously abandoned the game altogether.
Gunplay, Goo, and Glorious Mayhem Unleashed
However, a different perspective is gained when the expectations of traditional survival horror are finally set aside. What if the game is approached not as a scary Resident Evil title, but as a ridiculous co-op shooter? The gunplay is surprisingly smooth, and a deeply arcadey feeling is evoked by collecting skill points to purchase permanent upgrades. These mechanics were rightly abandoned for later, more atmospheric entries, but here they foster a mindless, button-mashing fun.
The entire experience is underscored by a pervasive silliness that is hard to ignore. Enemies flop around with slapstick physics, and the protagonist, Leon Kennedy, is turned into a one-man martial arts spectacle. Zombies are kicked, suplexed, and stabbed in utterly undignified places. Can any moment be taken seriously when a monster called a Whopper is defeated by a knife to its rear end?
Decoding a Decade of Divisive Game Design

The most satisfying actions are often the brutal contextual finishers, like stomping a crawling zombie’s head into paste. This version of Leon is an unflinching action hero, a characterization that recent games have only refined. In that way, the DNA of Resident Evil 6 is subtly woven into the franchise’s current identity.
A playthrough of this particular Resident Evil chapter becomes less about survival and more about embracing the chaotic spectacle. The narrative is convoluted, the tone is wildly inconsistent, and the horror is virtually nonexistent. Yet, a certain charm is discovered in its unabashed commitment to over-the-top gameplay.
Should a game this divorced from its roots still be considered an essential piece of the puzzle? For better or worse, Resident Evil 6 remains a bold, messy experiment in the series’ history. Its influence on character movement and combat fluidity is often overlooked. The upcoming Resident Evil Requiem may very well show that lessons were learned from this divisive era, proving that even the missteps in Resident Evil contribute to the evolution of its iconic agents.
The Misunderstood Genius of Resident Evil 6
So, in the end, maybe Resident Evil 6 is best seen as a time capsule of pure, unfiltered action, in the eyes of many for a good reason. Its black sheep status is honestly pretty fair, considering how far it sprinted from the series’ creepy roots. But if you can just roll with its many, many quirks, a genuinely fun co-op shooter is buried under all the mess.
Does it really deserve all the hate, or did we just catch it on a bad decade? The game absolutely locked in Leon Kennedy as an unstoppable action hero, a vibe he’s carried right into the latest releases. Sure, the games that followed wisely remembered to be scary again. But is there not a special, loud place in our hearts for a game that lets you suplex a zombie into a puddle of goo?
That arcadey, over-the-top combat has a charm all its own. Ultimately, you can’t really tell the story of this franchise without this weird, explosive chapter. The whole history of Resident Evil would feel oddly incomplete if this bizarre detour was just quietly swept under the rug.
