Magic: The Gathering: 3 Fun Alternate Win Condition Cards To Put In Your Deck

Magic: The Gathering usually has one goal in mind: get your opponent to zero health. This is how 99% of games end. However, other cards offer alternate win conditions. These vary in complexity, but they have become more popular recently. Part of the fun of building decks is trying something new and hoping it sticks. Here are three fun alternate win condition cards to put in your Magic: The Gathering Decks.

Magic: The Gathering Card #1: Coalition Victory

Five color decks are some of the most fun in Magic: The Gathering. Every card is at your disposal, and they often have some crazy abilities. Coalition Victory is a very fun card to add to any multi-colored deck. The CMC is high at eight mana, but this isn’t a card you can cast until you are well-established on board.

While this alternate win condition is susceptible to board wipes, there is potential to win the game out of nowhere. If you are behind and can easily rebuild a board with creatures, searching up a sorcery could give you the win. The most fun part about this one is it can come out of nowhere. With some of the other alternate win conditions in Magic: The Gathering, the card has to be established on the board, meaning your opponents can clearly see what you are trying to do. With Coalition Victory, you can build your board and then win out of nowhere.

Magic: The Gathering Card #2: Mayael’s Aria

Mayael’s Aria is an enchantment in the Naya colors. This alternate win condition in Magic: The Gathering also comes with a great effect. Putting +1/+1 counters on your cards is great, even if you don’t get a creature with 20 or more power to win the game. This card is effective in a proliferate deck or a counters deck. The added benefit is your opponents have to take care of it before it gets out of control. This causes them to spend a valuable removal spell on this enchantment rather than one of your beefy creatures.

There’s one combo I see that could be very fun. Collosification is an aura that gives a creature +20/+20. If you are able to have this enchantment out, play that; your opponents have one turn to do something about that creature. This is by no means an optimal play, but sometimes, in Magic: The Gathering, it is fun to build these types of decks.

Card #3: The No Cards In Library Deck

There are two cards here that could work. Laboratory Maniac and Jace, Wielder of Mysteries, both have an effect that wins the game if you go to draw and there are no cards in your deck. It is really fun to draw cards in Magic: The Gathering. These two cards can be built around in a variety of ways. A Dimir self-mill and graveyard recursion deck could be fun. A no-maximum hand-size deck (maybe an Izzet spells delay deck) allows you to hang onto a bunch of cards.

The possibilities are endless with these two, and because they are both in blue, you could have both of them in a deck. None of these cards are going to be in the most optimized Magic: The Gathering decks. However, if you are looking for a challenge and to have some fun, these cards could be your next deck project.

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