Marvel Rivals Leak Points to Major Hero and Team-Up Updates

Marvel Rivals Venom

Marvel Rivals is one of the most popular games to play right now. Gamers have fallen in love with the multiplayer action involving some of their favorite heroes from the famed comic book studio. As with any game, certain characters are overpowered and underpowered. Players take to social media to complain about balance issues, and inevitably, the studio has to release a patch that tweaks some abilities. According to a recent leak, Marvel Rivals is set to make some major updates to certain heroes and team-ups.

Marvel Rivals Leak Reveals Major Tweaks Coming

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Image from Marvel Rivals courtesy of NetEast Games

Marvel Rivals released a patch on February 13, which fixed some minor errors and bugs in the game. However, according to leaker X0X_LEAK on X, more changes will be coming. Scarlet Witch and Moon Knight are both getting some changes to their ultimate. The latter is one fans are happy to see as the Marvel Knights character is one of the most popular Duelists in the game, likely because of his overpowered ultimate ability.

In addition to some of the balancing of hero abilities, team-up abilities are also getting tweaked. The combination of Luna Snow and Iron Fist is getting a small rework, as well as the Symbiote Bond ability involving Venom, Peni Parker, and Spider-Man. As always, with games like this, the goal is to make the game more varied. It isn’t fun to play a game where you run into the same team constantly and have to play the same characters to counter it. The hallmark of a good game is there are many ways to win.

Full Leak Details

Before I share the full leak details on all the changes coming, I do want to share a disclaimer. The Marvel Rivals studio has not confirmed these details. Some of the final numbers may be slightly different or not there at all. There is also a chance none of this goes into effect, though this leaker has been proven correct in the past. Take all of this with a grain of salt.

Venom

  • Venom’s FRENZIED ARRIVAL has been changed from vertical Knockback to inwards knockback at a 75° angle
  • Ultimate cost: 2800 -> 2500

Captain America

  • Added the ability to use absolute will for defense during jumping (I think you can use shield while jumping)
  • Vibranium energy saw: Projectile speed increased from 60m/s to 80m/s. ejection speed after a hit increased from 100m/s to 150m/s

Thor

  • Removed cooldown after the Rune Awakening skill duration ends

Groot

  • Groot walls can be placed up to 18m (up from 15m)

Magneto

  • Primary 35 to 40
  • Curtain: energy cost 50 to 65, Maximum duration 2 to 1.5

Doctor Strange

  • Base HP: 650 to 600

Iron Fist

  • Base HP increased from 250 to 300
  • Jeet Kune Do’s 1st, 2nd, and 5th attack damage reduced from 32 to 30
  • 3rd and 4th damage reduced from 16 to 15
  • 6th damage reduced from 55 to 50.
  • The cooldown time of each hit to reduce the combo attack increased from 1 second to 1.5 seconds, and the damage of each hit of the Sun Punch decreased from 19 to 10.
  • HARMONY RECOVERY: Bonus HP provided increased from 50 to 150 with HP decay at 25/s
  • DRAGON’S DEFENSE: HP converted from block increased from 150 to 200

Mr. Fantastic

  • FLEXIBLE ELONGATION: Spell Field increased from 2.5 to 5m
  • Now knocks enemies outwards after landing
  • Charge increased from 8s to 10s
  • BRAINIAC BOUNCE: Damage increased from 50 to 70
  • Energy cost increased from 2800 to 3400
  • Damage fall off: dmg starts decaying at 3m to a max of 50dmg at 10m

Iron Man

  • UNIBEAM: Damage Increased from 120/s to 140/s
  • Armor Overdrive Unibeam increased from 180/s to 190/s

Hawkeye

  • Base Health: 250 to 275
  • Explosive arrows: Damage decreased from 20 to 15, spell field dmg increased from 25 to 32
  • CRESCENT SLASH: Cooldown decreased from 15s to 12s
  • Ultimate: Bow charge speed is accelerated, Draw speed increased from 1.2 to 1.35

Storm

  • Wind blade Damage at 30m reduced from 70% to 60%
  • Self-boost from 16% to 12%
  • Teamboost from 8% to 10%
  • Goddess Boost (thunder) Self-boost dmg increased from 30% to 25%

Star Lord

  • Ultimate cost: from 1200 to 1800

Scarlett Witch

  • Ultimate: 100 bonus HP applied on cast
  • Decays at 50/s after interrupt/end

Spider-Man

  • Web-Shooters: Recharge time decreased from 3s to 2.5s

Moon Knight

  • Ultimate: Khonshu’s fist speed reduced
  • Corrected the damage logic, removed 75 dmg for being in the middle of the spell field
  • Each fist now does 150 (up from 75)

Black Widow

  • Rifle Capacity increased from 8 to 15
  • Ultimate: Slow down effect reduced from 80% to 55%
  • Focusing Hole added a new effect on the hit enemy

Magik

  • ELDRITCH WHIRL (normal): dmg decreased from 45 to 40
  • DEMON’S RAGE (normal): dmg decreased from 80/s to 72/s
  • Ultimate: cost reduced from 3700 to 3400

Hela

  • (unsure) — SOUL DRAINER: damage falloff at 30m from 70% to 80%

Adam Warlock

  • Primary Fire damage increased from 55 to 60, 60% damage falloff at 40m (up from 50% dmg falloff)
  • SOUL BOND: healing increased from 10/s to 15/s

Cloak & Dagger

  • Ultimate: cost increased from 3400 to 4000
  • “Dash lanes/Fog that heals” duration reduced from 10s to 8s
  • Pause between dashes reduced from 1s to 0.67s
  • Healing effect of the dash lanes no longer STACK, only 1 lanes works when overlayed on each other
  • TERROR CAPE: Vulenrability on enemies increased from 20% to 28%

Luna Snow

  • Ultimate cost increased from 4000 to 4500

Loki

  • Ultimate Cost increased from 3400 to 4000
  • Ammo increased from 10 to 12

Mantis

  • Ultimate bonus HP reduced from 100 to 75

Invisible Woman

  • Ultimate cost increased from 4000 to 4300

Marvel Rivals Team-Up Changes

–Gamma

  • Unibeam dmg reduced from 220/s to (????)
  • Hulk HP gained from being an anchor reduced from 150 to 100
  • PSIONIC DISC (rewind)
  • Teleport time reduced from 5s to 3s
  • Bonus HP conversion increased from 0.5 to 0.8

–FULL MOON

  • New 25/s healing effect (I think)
  • Symbiote bond
  • Skill time reduced from 4s to 1s
  • 50% damage reduction is removed
  • Complete invincibility added

— Frozen Chi

  • Healing increased from 50 to 75
  • Enemy slow effect increased from 20% to 30%

Final Thoughts

What do you think of the potential changes coming to Marvel Rivals? Did the studio do enough, or do you think more changes are needed? Keep your eyes peeled for an official release from the developers of Marvel Rivals.

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