Running Fable Petite Party shows Three cartoon turtles in red, purple, and beige appear on blue, green, and orange backgrounds, with scores below: 32, 28, and 16. A playful competition scene after these players lost.

The 5 Worst Running Fable Petite Party Mini-Games You Can Skip

Running Fable Petite Party launches on Steam, Nintendo Switch, Xbox Series X|S, Xbox One, PlayStation 5 and PlayStation 4 on January 30, 2026 — and it brings a full buffet of 16 mini-games to choose from. While many of them deliver pure chaos and couch‑co‑op gold, a few fall short of the fun factor the rest of the game nails so well.

To put these modes to the test, my sons and I jumped into a second Total Apex Gaming livestream for Total Apex Media on YouTube, where we ranked the top five mini-games — and roasted the bottom five. These are the ones that slowed the momentum, lacked interaction or just didn’t hit the same high notes as the rest.

Running Fable Petite Party: The Modes That Just Don’t Hit the Mark

Running Fable Petite Party: Tempo Party A whimsical video game scene with a dancing gingerbread character, musical bear, and marching rabbit. Festive banners and trees add a playful atmosphere.
Image of Running Fable Petite Party, Courtesy of Seashell Studio’s Press Kit

Tempo Trouble: A Rhythm Game Without Rhythm

Tempo Trouble asks players to hit the correct musical notes as they appear — simple enough. But simplicity is exactly the problem. There’s no sabotage, no stakes and no real consequence for missing a note. It’s like playing a rhythm game with the volume turned down. If a mistake is made, consequences should be heard: “CLANG! Screech! CLUNK!” Plus, there’s no better way to smack‑talk than with onomatopoeia!

Why It’s a Miss:

  • Not interactive enough
  • No competitive edge
  • Lacks the chaos that defines the best mini-games

Who Might Still Like It:

  • Music lovers who enjoy chill, low-pressure rhythm challenges.

Firefly Catcher: Pretty, But Too Spread Out

Firefly Catcher tasks players with grabbing as many glowing bugs as possible before time runs out. The concept is cute, but the execution is rough. The map is huge, the fireflies are scattered, and in one of our rounds, we literally got stuck in a wall. Sabotage is nearly impossible because you’re too busy sprinting across the map.

Why It’s a Miss:

  • Oversized play area
  • Hard to reach fireflies in time
  • Limited player interaction
  • Occasional glitches break the flow

Who Might Still Like It:

  • Players who prefer calm, collection-style mini-games.

Football Frenzy: Not Enough Frenzy

Football Frenzy should be a chaotic blast — score the matching colored balls into their goals as the ball changes color. But only one ball drops, always in the same spot, and the action never ramps up. It feels like a warm-up drill instead of a competitive showdown.

Why It’s a Miss

  • Only one ball in play
  • Predictable ball spawn
  • Not enough action or pressure
  • Lacks team mechanics or defensive roles

Who Might Still Like It:

Players who enjoy simple, low-stress scoring challenges.

Labyrinth Chase: Repetitive and Oddly Aggressive

Labyrinth Chase sends players into a maze to find Santa, attack him, steal a present and then fight off other players trying to steal it back. The maze is large, and if you fall behind early, you may never find Santa again. Also… why are we beating up Santa?

Why It’s a Miss:

  • Repetitive gameplay loop
  • Easy to fall behind with no recovery
  • Combat-heavy without much strategy
  • Strange theme that doesn’t quite land

Who Might Still Like It:

Players who love nonstop brawling and don’t mind chasing the same target repeatedly.

Flag Rally: Good Sabotage, Flat Layout

Flag Rally has a solid premise: cross pillars matching your color while sabotaging opponents with bombs and whirlpools. The problem is the layout — a simple square with no alternate paths. The sabotage is fun, but the rally itself lacks variety.

Why It’s a Miss:

  • Very basic map design
  • No branching routes
  • Repetitive movement pattern
  • Strong sabotage mechanics, but not enough to save it

Who Might Still Like It:

Players who enjoy pure sabotage and don’t mind repetitive routes.

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Final Verdict: The Mini-Games You Can Safely Skip

Running Fable Petite Party as a whole is absolutely a must-play — especially for families, friend groups and anyone who loves a good couch‑co‑op showdown. But even the best party games have a few modes that don’t quite hit the mark. These mini-games might slow the fun or feel a bit undercooked, but remember: fun comes in all forms, and every player has their own favorites. One of these might even end up in your top five.

You won’t know unless you play.

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