New Dying Light The Beast Info Drops, Featuring Exciting Gameplay Changes

The final phase of the ten years under development by Techland, Dying Light The Beast, is now ready to see the light of day as an independent title long awaited by the fans. The series director, Tymon Smektaa, has let out to the public some of the shortcomings of Dying Light 2, assuring that Dying Light The Beast will indeed harken back to the horror roots of the series.

It will actually fine-tune those gameplay features the fans love so much. The developers are calling this thrilling new chapter Dying Light 3, and it is set to go even darker, with a more impactful experience that quintessential Dying Light The Beast has been yearning for.

Dying Light 2’s Development Troubles

Dying Light The Beast
Image of Dying Light The Beast, courtesy of Techland on Steam.

Smektała readily admitted that Dying Light 2 proved a steep learning curve for Techland. Among other things, developing both the game and C-Engine in-house created a process of such inefficiency that it would have borne badly on the final product.

Some players thought Dying Light 2 missed the point as a successor to an intense, bone-grinding survival horror because it lost some touch with the tension and fear elements that characterized the first installment.

The kind of feedback from players on game changes could largely affect the title’s overseas sales, just like the “player outcry” seen on Final Fantasy 14: Patch 7.25 Sparks Player Outcry. Read more on the reflections by SmektaÅ‚a over Dying Light 2’s developmental history here.

The Beast Perfects Core Gameplay

After being developed for ten years, Dying Light has set Techland all to draw on what it has learned from Dying Light The Beast, set for release on August 22, 2025. The studio would also spend time and resources honing the series’ hallmark parkour and physically visceral melee combat, such as has been labelled as perfection by SmektaÅ‚a.

Aside from this, the game promises a more handcrafted open world as opposed to using procedural generation, which was partly responsible for creating an impressionistic lack of a human touch in the expansive city of Dying Light 2. This promise of “New Content and Improvements” is essential for game development, as can be seen from titles like Clair Obscur Expedition 33: New Content and Improvements.

Kyle Crane’s Beast Transformation

From the past, players could look forward to an awesome return of someone’s original protagonist, Kyle Crane, in Dying Light The Beast. This time, the character’s evolution story will give him beastly powers after enduring long years of painful experimentation that could add a new flavor to the dimension of combat and exploration. This new direction sets out to offer a “compact experience” that will give the series back its identity, putting Kyle Crane “thrust back into the spotlight.”

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