Marathon Art Director Joseph Cross Leaves Bungie Ahead of 2026 Launch
Bungie just can’t seem to catch a break. Marathon—the studio’s big extraction‑shooter reboot and its first major non‑Destiny project in over a decade—has been fighting its way out of a controversy fog for months. And now, just as the dust finally settles, the game has lost one of its most defining creative voices.
Joseph Cross, former Destiny concept artist and the art director who shaped Marathon’s entire visual identity, has officially left Bungie. And the timing? Let’s just say it’s raising eyebrows across the FPS community.
According to reports, Cross confirmed that the departure was his decision, not a layoff or restructuring move. But when a senior creative walks out the door three months before launch, people are going to talk.
And oh, they are talking.
A Departure Wrapped in a “Resolved” Controversy
Cross’s exit comes on the heels of Marathon’s now‑resolved art‑theft controversy—yes, the one where a graphic designer accused Bungie of using her work without permission (complete chaos). Bungie later admitted the issue stemmed from a former artist who slipped unauthorized designs into texture sheets, and the studio says the matter has been resolved to the artist’s satisfaction.
But even with the resolution, the fallout clearly left a mark. GamesRadar+ notes that Cross was directly tagged in the original callout, and while he wasn’t responsible for the stolen assets, the controversy landed squarely in his department’s lap.
So now, with the scandal behind them, Cross is stepping away—quietly, politely, and with the kind of grace only a veteran who’s seen some things can muster.
Cross Reflects on the Visual World He Built
Cross didn’t leave with a dramatic manifesto or a cryptic “new opportunities” post. Instead, he offered something far more grounded: gratitude.
“I’m incredibly proud of the visual world we built for Marathon,” he wrote on X, calling the art team “the best in the biz” and thanking fans for their support.
He also made it clear he plans to play the game as a fan when it launches. That’s not the energy of someone storming out—it’s the energy of someone who finished the marathon (pun intended), crossed the finish line, and decided it was time to rest.
PC Gamer also confirmed that Cross’s LinkedIn and social profiles were quietly updated before the announcement, signaling he’d already moved on before the public caught wind.
A Veteran Who Helped Shape Bungie’s Modern Identity

Cross isn’t just “some art director.” He’s been with Bungie since 2011, shaping the visual DNA of Destiny, Destiny 2, and now Marathon. His fingerprints are all over the studio’s iconic geometric iconography, neon‑acid palettes, and that unmistakable “Bungie sci‑fi” vibe.
GamesRadar+ notes that he spent six years building Marathon’s visual identity—an identity that became the game’s biggest selling point even when early gameplay tests left players divided.
So losing him now? It’s a moment.
Marathon Marches Toward Launch—Without Its Art Director
Marathon is currently slated for a March 2026 release window after being delayed from its original 2025 date. Bungie has been reworking the game following mixed alpha feedback, and the studio insists the new direction is resonating with players.
But Cross’s departure adds another layer of tension to a project already under a microscope.
Is the game in trouble? Not necessarily.
Is the timing awkward? Absolutely.
Art direction is foundational—especially for a game whose entire pitch hinges on its bold, graphic realism aesthetic. But Cross leaves behind a fully realized visual world, and by all accounts, the team is strong enough to carry it across the finish line.
Cross’s Exit and Bungie’s Next Steps
This isn’t a scandal. It’s not a meltdown. It’s not even a red flag (which is low-key kind of refreshing). It’s a veteran creative stepping away after six years of work, during a moment when Bungie is still trying to rebuild trust with its community and its parent company.
But it is a reminder of how fragile big‑budget development can be. One controversy, one delay, one leadership change—and suddenly the narrative shifts.
Cross may be gone, but the world he built is still very much alive. And when Marathon finally launches, players will be stepping into a universe shaped by his vision, even if he’s no longer there to see it ship.
