Kenshi Dev Slams Easy Games In 2025: ‘Too Many Let Players Succeed’
The gaming world is buzzing after Kenshi’s lead developer, Chris Hunt, took a swing at modern games for being too easy. In a recent video, Hunt called these titles “mind-numbingly boring,” sparking a heated debate among many gamers. With Kenshi as our focus, let’s dive into Hunt’s critique, his design philosophy, and why struggle might be the secret sauce for great games. For more gaming insights, check out Total Apex Gaming.
Chris Hunt’s Design Philosophy
Video Of Kenshi – Meet the Makers courtesy of the Lo-Fi Games channel
Chris Hunt, the mastermind behind Kenshi, isn’t shy about his disdain for games that hand players victory on a platter. In the “Kenshi – Meet the Makers” video, he said, “Too many games let the player succeed. You just run along mowing down enemies and succeeding. And that’s mind-numbingly boring to me”. It’s a game that doesn’t hold your hand, and Hunt wouldn’t have it any other way.
Why Struggle Matters in Games
Hunt argues that challenge is what makes games compelling. “Problems should arise, not just in games but in books and movies too. That’s what makes a story interesting,” he explained. In Kenshi, struggle is baked into every moment—whether you’re scavenging for food or dodging cannibals. This relentless difficulty isn’t for everyone, but it’s earned the game a cult following. Some players love the grind. Others find it punishing. A ResetEra thread captures the divide. Fans are praising Hunt’s vision, and critics are wishing for a gentler experience. Hunt’s point still resonates: easy wins can feel hollow.
As Kenshi 2 looms, Hunt’s philosophy will likely shape its world. Expect more grit, fewer handouts, and a game that makes you earn every victory. It’s a bold stance in an industry often chasing accessibility, but for Hunt, struggle is the heart of gaming. Stay tuned for more updates at Total Apex Gaming.
