Steam Updates Its AI Disclosure Rules That Draws the Line at the Player’s Eyes
Steam is quietly tweaking its rules for how developers have to confess to using artificial intelligence. The digital storefront, run by Valve, has updated the disclosure form that game makers must fill out, refining the definition of what actually needs to be reported. This move comes after a public debate kicked off by Epic Games CEO Tim Sweeney, who argued such labels were pointless since AI would soon be in everything. So, what exactly does Steam care about now?
A Sigh of Relief for Sneaky AI Use
The updated form makes a clear distinction, which is a sigh of relief for many developers. Publishers are now only required to disclose the use of pre-made generative AI assets if they are used in marketing or in content that “ships with your game, and is consumed by players.” This means the internal, behind-the-scenes use of AI tools—like using an AI helper to write a tricky piece of code or employing Photoshop’s generative fill for concept art—does not need to be flagged on Steam.
The policy on Steam is specifically concerned with the final product a player experiences. Does this mean a developer’s secret AI shortcuts are safe from public scrutiny? This clarification helps untangle a very messy problem. The core of the updated Steam policy is that it draws a line between using AI as a production tool and using it to create the actual art, writing, or sound that players interact with.
Guardrails for the Live-Generation Wild West
For assets that are pre-generated with AI and included in the game, the standard rules on Steam still apply. However, a second, trickier category exists for games using live-generated AI, where content is created on the fly while the game is running. Are developers prepared for the extra scrutiny that comes with live-generation on the platform?
For this live-generated content, developers must describe the guardrails they have in place to prevent the AI from producing illegal material. It is understood that Valve takes this category seriously, as it represents a much less controllable element. In fact, a new reporting button has been added to the Steam overlay specifically for players to flag illegal content generated by these live AI systems.
When a Platform Manages a Moral Panic

Could this new reporting feature on Steam become a moderation nightmare for Valve? This addition is seen as a prudent, if not essential, step given the unpredictable nature of generative AI. The overall goal of the policy on the platform appears to be one of consumer transparency rather than an outright ban. Players who browse it can presumably make more informed choices if they know a game’s artwork was mass-produced by a machine.
The changes are also meant to provide clearer guidelines for developers who were confused about where to draw the line. Will these clearer rules on Steam encourage more honest reporting or simply more careful wording? The marketplace on the platform continues to evolve its rules as the technology itself rapidly changes.
In many ways, this is a classic example of a platform playing catch-up. The rules on Steam are being adjusted in real-time to reflect how game development is actually practiced, separating office productivity from creative output. This practical approach might help avoid situations where every game ends up with a generic “made with AI” label that means very little.
New Steam Form Narrows AI Reporting
Is the updated Steam form the right balance between disclosure and practicality? Only time and the volume of player reports will tell. So, where does this leave us? Basically, Steam’s new form is a practical update for dealing with the whole AI mess. They’ve smartly narrowed it down: if players don’t directly see or hear the AI-made stuff, developers don’t have to be reported.
The goal is to give buyers honest info without punishing studios for using AI to, say, write boring code faster. The special rules for games that generate content live show Valve knows that’s a whole other can of worms. In the end, this is all about keeping the store useful and not a minefield as AI tools become as common as a text editor. Whether it works just depends on whether everyone plays along with the new rules.
