Tequila Works To Auction Off Rights To Games
In the gaming world, it is normal for fans to speculate on the possibilities regarding new game releases. Sometimes we are spot on when it comes to our predictions, and sometimes we completely miss the mark. Tequila Works has released news that none of its fans ever thought of in their minds. While there has been some amazing gaming news coming out this year that we have speculated on for a while, the gaming industry as a whole has seen better days.
In a semi-perfect world like the games we spend countless hours and days playing, things can be fun and amazing at one stage, and completely unbearable challenges we didn’t expect to see coming. When it comes to the moves of what studios do, though, we can be completely off the mark. Tequila Works (the video game developer, not the adult beverage) has decided something not speculated by gamers. The studio has decided that the best course of action for them is to auction off the rights to their games.
History of Tequila Work

Tequila Works is a Spanish developer responsible for publishing The Sexy Brutale and creating games such as RiMe, Groundhog Day: Like Father Like Son, and Song of Nunu: A League of Legends Story. The developers created their first game in 2012, Deadlight, an action-adventure and puzzle game. They have many games spanning across consoles like PS4 and PS5, Xbox One, Nintendo Switch, and PC.
The Reasoning Behind This Move
While the developer has a good collection of games in its portfolio, unfortunately, they are becoming a casualty of bankruptcy. issues within the studio, including filing for insolvency in 2024. While the team was founded in 2009, over time, the studio has had to lay off members of its staff, hoping for a better outcome in business. Unfortunately, the rebound that they were hoping for did not happen.
What are your thoughts on Tequila Works’ move to auction off the rights to their games? Could this be a move for the better (or to simply survive) as the economy is becoming a major problem within the gaming world? Do they believe their time of developing and publishing games is at a creative standstill?
As many developers and studios are doing their best to survive the challenging global climate, including the impact of political tariffs (a major blow to jobs, staff, and studio progression), hard and unpopular decisions are being made. Hopefully, they are able to rebound through the unforeseen circumstances that many are feeling right now, at some point in the future.
