A Ubisoft Uprising is Loading as Layoffs Trigger a Corporate Game Over
Ubisoft is currently steering its corporate ship through what one might charitably call choppy waters. A major restructure has been announced, which is corporate code for studio closures and a whole lot of people suddenly having very quiet Mondays. The first lifeboats have already been deployed from the Paris HQ, with 200 crew members politely shown the plank. How’s that for a team-building exercise? But how are the people most affected by these corporate decisions choosing to respond?
The Great Ubisoft Crew Cut
The answer has been a coordinated and collective call to action. A strike has been unanimously agreed upon by multiple French unions representing Ubisoft workers. For three days in February, from the 10th to the 12th, a walkout is planned to protest the new company direction. The reasoning behind this drastic measure is rooted in the recently unveiled austerity plan.
Fixed costs are being targeted for a reduction of 200 million euros over two years, and remote working policies are being tightened considerably. Is it any surprise that the workforce would push back against such sweeping changes? The human impact of these financial strategies is already being calculated, with the potential for 20% of the headquarters staff and 5% of the French workforce to be let go.
This corporate recalibration at Ubisoft is not without other casualties, either. Several anticipated projects have already been shelved, including the once-promising Prince of Persia Remake, as the company pivots towards a focus on open-world and games-as-a-service models. This strategic shift, while clear in intent, has also been followed by a notable decline in the company’s share price.
When the Roadmap Leads to a Picket Line

The unions aren’t just sticking to local croissants and coffee for this fight; they’re going global, trying to get the whole world to notice their workplace woes. Does this mean your favorite streamer might soon be wearing a “Solidarity with Ubisoft” pin? One can only hope. This whole strike is basically a giant, collective eyeroll at the bosses who seem to think spreadsheets are more important than the people who make the games.
It’s a real “come to the Animus” moment for Ubisoft, a company usually more focused on map icons than staff morale. In the middle of all this carnage, like a cockroach after a nuclear apocalypse, Beyond Good & Evil 2 has somehow survived the corporate purge. Does this mean the new priority at Ubisoft is finishing games that were announced when flip phones were cool? The leadership’s logic remains, as always, beautifully inscrutable.
Ubisoft Navigates a Storm of Its Own Making
So, here we are. The upcoming strike isn’t just a scheduling hiccup; it’s a full-blown, controller-throwing-at-the-TV-level challenge to Ubisoft’s current game plan. It spotlights a disconnect so wide you could drive an entire open-world map through it, one where corporate spreadsheets seem to be in a different universe from the folks who actually make the magic happen. The outcome of this little escapade might just write the rulebook for how game devs throw a proper, industry-wide fit in the future.
For Ubisoft, the path forward is now less about hitting financial targets and more about carefully stepping around the very real, very grumpy humans who build its virtual playgrounds. The coming weeks will tell if this new chapter is titled “Dialogue and Détente” or “Division and More Drama.” One thing’s for sure: the resolution will absolutely shape whether the internal culture at Ubisoft feels like a collaborative sandbox or a battle royale for years to come. Fans should remember that the teams that build their favorite open worlds are now navigating a hostile real-world map themselves.
