Unreal Engine 5 Is Gorgeous, But Gamers Are Tired of the Frame Rate Dumpster Fire
Unreal Engine 5 was supposed to be the future. The next-gen miracle. The tool that would let developers sculpt photorealistic worlds while sipping coffee and humming the Skyrim theme. But lately? It’s starting to feel more like a beautifully wrapped performance nightmare. And gamers are officially over it.
Metal Gear Solid Delta: A Remake That Runs Worse Than the Original
Let’s start with the elephant in the room—or rather, the snake. Metal Gear Solid Delta: Snake Eater is a remake of a 21-year-old game. You’d think, with two decades of tech advancement and a shiny new engine, it would run like butter on toast. Instead, it’s more like butter on gravel. On PS5 Pro, Delta stutters, hiccups, and generally behaves like it’s allergic to smooth gameplay.
And while Konami hasn’t pointed fingers, the internet has no problem doing it for them. The culprit? Unreal Engine 5. Again.
Gamers Are Done Playing the Blame Game—They’ve Picked a Winner
I’m so sick and tired of Unreal Engine 5 games running like crap.
Mafia The Old Country, Oblivion Remastered, MindsEye, MGS3, How is it possible that running decently has become the exception not the rule? Everything except Clair Obscur has had issues this year
At what point is… pic.twitter.com/BdAkn4apbk
— Synth Potato🥔 (@SynthPotato) August 22, 2025
Twitter’s been ablaze with UE5 slander, and one tweet from SynthPotato summed up the mood perfectly: “I am so sick and tired of Unreal Engine 5 games running like crap.” That tweet racked up over 11,000 likes, which in gamer math translates to “we’re all thinking it, thanks for saying it.”
It’s not just Metal Gear. Mafia, Oblivion remasters, and even the flashy new MindsEye have all stumbled out of the gate with frame rate issues, stuttering, and general jank. And guess what they all have in common? Yep. Unreal Engine 5.
Is It the Engine or the Devs? The Eternal Debate
Now, to be fair—and we’re being fair because we’re professionals, not just salty fans—some developers argue that UE5 isn’t the problem. It’s how studios are using it. That’s a valid point. A powerful engine in inexperienced hands can absolutely lead to disaster. But when the same engine keeps showing up in the same kind of disaster, it’s hard not to raise an eyebrow.
Sure, games like Arc Raiders seem to be doing fine. But they’re the exception, not the rule. And when the rule is “your game will look amazing but run like it’s stuck in molasses,” maybe it’s time to rethink the toolset.
Unreal Engine 5: A Visual Powerhouse With a Performance Hangover
Let’s not pretend UE5 isn’t impressive. It is. The lighting, the textures, the environmental detail—it’s all jaw-dropping. But gamers are starting to ask a very reasonable question: is it worth it?
If your game looks like a cinematic masterpiece but plays like a PowerPoint presentation, you’ve missed the point. Gameplay matters. Stability matters. And right now, UE5 is struggling to deliver both.
The Verdict: Pretty Isn’t Enough Anymore
Gamers are tired. Tired of hype cycles that end in disappointment. Tired of trailers that promise fluid combat and deliver frame skips. Tired of Unreal Engine 5 being the common denominator in a growing list of underperforming titles.
It’s not about hating the engine. It’s about demanding better. Better optimization. Better QA. Better understanding of the tools being used to build the worlds we escape into.
Until then, Unreal Engine 5 will remain the poster child for “looks great, plays terribly.” And unless studios start treating performance as a priority—not an afterthought—that reputation isn’t going anywhere.
