No, I’m Not A Human: An Anxiety Inducing Horror Game Coming This Fall

No, I'm Not A Human

Indie publisher CRITICAL REFLEX, known for cult classic games Buckshot Roulette and, more recently, Mouthwashing, looks to add another hit horror game to its catalog. In partnership with developer Trioskaz, the pair announced at the April 10 Triple-i Initiative that No, I’m not a Human will be launching this fall. Trioskaz prides itself on creating games that relate to real fears, anxieties, and emotions that people face daily, and this horror game certainly attempts to reflect that goal.

No, I’m Not A Human Drops New Trailer, Builds Anticipation

No, I'm Not A Human Screenshots and Videos - Kotaku
Image from No, I’m Not A Human courtesy CRITICAL REFLEX

No, I’m Not A Human appears to fit perfectly into publisher CRITICAL REFLEX’s growing catalog. By their explanation, the studio’s goal is to “help devs polish the weird, sharpen the wild, and launch their projects loud. Known for titles like Buckshot Roulette, Lunacid, Mouthwashing, and No, I’m not a Human, we champion unforgettable experiences. Genre is a prison, and we ate the warden.” Certainly, players can expect to face an entirely different game when it launches this fall.

The dystopian horror truly captures the end of times. As the game trailer indicates, players will be faced with a world catastrophe. The world is sun scorched and burning, and people are lying dead all over the streets. With the sun so powerful, players can only function at night. The problem is that players are not alone. There are new creatures among the crowd, who appear to be human but are anything but. Players will be tasked to figure out who is real and who is not before it is too late.

The full Steam page description for No, I’m Not A Human certainly captures the essence of the anxiety and bloody fear that has taken over the planet.

WARNING. Stay inside. Lock your doors. Close the blinds. The world is ending. Only let humans in. Eliminate all Visitors.

Don’t Panic: Sunrise. Twilight of earth. The world is ending. The only refuge is in the night. But the night belongs to the Visitors.

Let the Rights Ones In: A knock on the door. A solitary voice, begging for refuge. They look like us. Talk like us. Smell like us. Are they us? Look for the signs.

Meet Your Guests: Isolation will not save you. The Visitors will overwhelm us. Let some in. Hear their stories. Some will help, some will need help. Some are Visitors.

Do What Must Be Done: The Visitors kill. Kill them first. Interrogate the guests. Do what must be done.

Like Mouthwashing before it, No, I’m Not A Human sets the stage for a unique horror experience that challenges the essence of human nature and core vulnerabilities. The game does not fit into the niche horror, which is precisely what Indie developers can provide: a unique, powerful experience that eats at us because of what it challenges us to become.

Final Thoughts

No, I’m Not A Human will be released for PC sometime this fall. However, as with CRITICAL REFLEX’s last hit, Mouthwashing, the game is also in development for consoles, specifically Xbox Series and PlayStation 5. PC Gamers will also have the opportunity to try a demo, which is to be released this summer. This indie anxiety-thriller challenges what it means to be a horror game, and the trailer prepares fans for what psychological nightmare will be sprung upon them next. Engrossing, captivating, and terrifying, No, I’m Not A Human should be another hit that challenges players’ hearts and minds.

 

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