Obsidian’s Avowed has been Delayed to February 2025

Obsidian’s next action RPG Avowed has been delayed to next year and will now be released on February 18th, 2025. Revealed back in July of 2020 and being published by Xbox Game Studios, Avowed is the next game from Obsidian Entertainment which takes place in Obsidian’s Pillars of Eternity universe. Obsidian’s Avowed was originally meant to be released in the Fall of 2024 but it looks like gamers who were looking forward to it are going to have to wait about three or four more months to play it.

Pushed Back For Breathing Room

Avowed is being published by Xbox

In a Tweet announced by Xbox on X/Twitter, Xbox confirmed they were pushing back Obsidian’s action RPG Avowed “to give players’ backlogs some breathing room.” Xbox said in the Tweet. This is the second time Avowed has had a release date with the first time being when Obsidian accidentally listed it as November 12th before deleting it. While Obsidian is no slouch when it comes to making RPGs, it makes sense to want the game to have as little competition as possible, especially when Avowed would go up against other RPGs such as Assassin’s Creed: Shadows and Dragon Age: The Veilguard.

How Avowed And Pillars Of Eternity Are Connected

Obsidian has confirmed that Avowed is set within the Pillars of Eternity universe and will be taking place after Pillars of Eternity Two: Deadfire. However, Avowed won’t be narratively connected to either Pillars of Eternity or Pillars of Eternity Two: Deadfire and will instead focus on telling its own story. Avowed will instead be a first-person/third-person action RPG similar to Skyrim and it won’t have different classes either like Pillars of Eternity and Pillars of Eternity Two: Deadfire had.

Pillars of Eternity and Pillars of Eternity Two: Deadfire were definite cRPGs and meant to act as spiritual successors to earlier cRPGs such as Planescape: Torment, Baldur’s Gate, and others. Both Pillars of Eternity and Pillars of Eternity Two: Deadfire feature isometric camera angles, Real-Time-with-Pause combat, and skill-influencing dice rolls using percentile(D100 dice). Currently, Pillars of Eternity sits at 89 on Metacritic with its sequel Pillars of Eternity Two: Deadfire sitting at 88 and they deserve it. As someone who has played both, I highly recommend both of them because Obsidian’s quality is on full display as a studio.

Pillars of Eternity And Deadfire Recap

For those who haven’t played either game, I’m going to give a quick recap so if you don’t want either one spoiled, feel free to skip this section. In Pillars of Eternity, after some intro stuff with a caravan, your character will chance upon a ritual that harvests souls from peoples’ bodies which your character survives. The PC becomes able to communicate with souls and later learns about the Hollowborn Plague. Hollowborns are babies born without souls due to whenever someone dies, the soul heads to the Wheel of Souls and later becomes reincarnated in a newborn.

Eventually, the PC and newfound companions learn an older civilization known as the Engwithans artificially created the gods and The Wheel to reincarnate souls. The goddess Woedica and her follow Thaos who was one of the Engwithans who helped create the gods don’t want that info being found out. Thaos also sacrifices souls to Woedica which is also causing the Hollowborn Plague and after the player kills Thaos, is able to get the reincarnation cycle moving again.

Deadfire takes place five years after the first game and sees players assume the role of their character from Pillars of Eternity. Unlike in the first game though in which the gods are trying to preserve the wheel, instead a god that was believed to be dead comes back to life and wants to destroy it. At the end of the game, the resurrected god Eothas succeeds in destroying The Wheel and changing the world of Eora forever. Unfortunately, Deadfire didn’t sell well enough to get a true sequel but I’m hoping Avowed is able to sell well to get a Pillars of Eternity Three.

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