Dragon Quest Remakes Walk a Tightrope Between Nostalgia and Innovation
It’s a tale as old as time: a beloved classic game gets a shiny new remake, and fans either rejoice or grab their pitchforks. There’s rarely an in-between. The team behind the upcoming Dragon Quest 1 & 2 HD-2D Remake is keenly aware of this tightrope walk, and producer Masaaki Hayasaka knows just how crucial it is to nail the landing.
In a recent chat, Hayasaka-san opened up about the pressure of modernizing a game that’s practically ancient by gaming standards. His biggest fear? Fans shrugging and saying, “We’ve got the original one, we don’t need the new game.” And honestly, he’s not wrong. If a remake doesn’t offer something more than a fresh coat of paint, what’s the point?
Modernizing a Legend Without Ruining It

The Dragon Quest series is legendary for a reason. It’s the granddaddy of JRPGs, the blueprint that countless other games have followed. But let’s be real—playing the original NES version today can feel like a bit of a slog. The grinding is relentless, the menus are clunky, and some of the mechanics are, shall we say, vintage.
This is where the balancing act comes in. Hayasaka emphasized that his team is focused on “getting the balance right” between preserving the original’s soul and smoothing out its rougher edges. They’re not just slapping on HD-2D graphics (though they look gorgeous, by the way) and calling it a day. They’re digging into the game’s core mechanics, like battle speed and experience gain, to make the whole adventure feel less like a chore and more like the grand quest it’s supposed to be.
What’s Actually Changing in the Dragon Quest Remake?
So, what does this “balance” look like in practice? For starters, the demo at Gamescom showed off some much-needed quality-of-life improvements. The movement speed is faster, which is a godsend for anyone who remembers trekking across Alefgard at a snail’s pace. Battles feel snappier, too, meaning you can get through encounters without wanting to tear your hair out.
They’re also adding auto-battling, a feature that might make purists scoff but will be a lifesaver for the rest of us during those inevitable grinding sessions. It’s all about respecting the player’s time. We all love a good dose of nostalgia, but most of us don’t have the endless hours we had as kids to spend leveling up just to beat that one pesky golem.
The goal here isn’t to create a completely new game. It’s to present the original Dragon Quest in its most idealized form—the way we remember it, rose-tinted glasses and all. It’s a delicate process, and one wrong move could alienate the very fans they’re trying to please. But from what we’ve seen so far, it looks like Hayasaka and his team are on the right track to deliver a remake that both honors the past and welcomes a new generation of slime-slaying heroes.
